My first idea is a tad cliché in the MMO world, but I feel it makes any RPG atmosphere and gameplay 100% better. This idea would be, rarity rating on items. Perhaps a 1-4 system with colour coded items. Yellow: Common White: Uncommon Blue: Rare Purple: Unique/Very rare
It's common-place in a lot of dungeon crawls, even though W101 is more of an adventure MMO, but I feel like it would be an amazing game-play improvement.
My second idea is a tad... difficult to achieve. Mainly because I feel like the architecture of the gameplay COULD support it, but it might cause more problems than being a gameplay addition. I am talking about actual dual-school spells. A single card that is two schools.
I'm still a new player, so my ideas have probably been discussed before--but that doesn't make them any less valid. Also, since I AM a new player, there could be many obvious flaws in my logic gameplay wise.
My second idea is a tad... difficult to achieve. Mainly because I feel like the architecture of the gameplay COULD support it, but it might cause more problems than being a gameplay addition. I am talking about actual dual-school spells. A single card that is two schools.
I'm still a new player, so my ideas have probably been discussed before--but that doesn't make them any less valid. Also, since I AM a new player, there could be many obvious flaws in my logic gameplay wise.
I appreciate any comments or criticism! :D
I think this would be classic with pets! Say you pick up a life troll, so the troll card you get from it would cost the same pips whether you were life OR myth.
That is just a for instance but I would like it added to pet linage so as you breed a new pet you get the biclass card.