Myth-Labyrinth Angle on: above match Walls appear forming a maze Angle on: behind opponent (Myth) light shoots out at enemy Damage:650-800 Attacks one enemy
Life- Wood Nymph Angle on: behind enemy Tree appears,wood person steps out,sticks out hands and shoots (Life) light at enemy. Angle on: behind you Wood person bows and heals you. Damage:500-600 Heal:500 Attacks one enemy
Storm- River God Angle on: in front of opponent River flows between you and opponent. Man with horns pops up out of river. Breathes (Storm) light at opponent. Damage:750-1000 Attacks all enemies
Ice- Ice beast Angle on:camera winds around duel(similar to Stormzilla angle) Giant Ice beast appears from crack in ground an claws opponent. Puts two round stun block on opponent. Damage:600-900 Attacks all enemies
Fire- Volcano Angle on: behind opponent. (Rocks rumble) Volcaano rises out of pile of boulders. Lava flows down the front onto opponent. Damage: 600-700 Attacks all enemies
Death- Graveyard Angle on: to the side of the match (similar to Ice Beast) Graves appear. Mist covers ground (similar to Wraith's graves) Light comes from each grave forming a giant Death ball. Ball comes at enemy Damage:650-800 attacks all enemies
Balance- Balance Lion Angle on: behind you Lion appears and gets ready to roar. Angle on: behind enemy Lion roars (Balance) light on enemy. Damage: 700 Attacks one enemy
Cool it got through. I still think Lion and Ice Beast are really random. I dont know what to do about it though .....
Idea: Yeti instead of Ice Beast?
Thanks for your ideas! I think that everything that balance represents is,well, balancing the schools through elemental blades and traps. It was definitely hard to come up with something.
I was thinking of basing new spells off of egyptian mythology. I know Ra is the God of the Sun, but they could add more egyptian spells:
Balance: Set 880-1030 to all enemies +45% blade to whole team. Giant Sarcophogus rises out of the ground, into the air. BAlance emblem surrounds Set as the door opens, set takes his staff and shoots brown light at enemy.
Myth: Thoth 570 to all enemies, stun for two rounds. Thoth is sitting in his library, the books imediatly start floting around, Thoth points his hand at the enemy, the books fly at them.
Death: Osiris 670 to all enemies, swap half to teams health. Osiris walks out of a wall covered in skulls. He takes a skull and sword. He Taps the skull with sword and a dusk colored ray shoots out of the eye sockets.
Life: Isis 770 to all enemies, 770 health to team Isis spreads her wings and flies into the air. She then dives into enemy.
Storm: Serapis 2030 to ONE enemy, stun for two rounds Giant eagle flies down from a storm cloud. Serapis is riding it. HE takes his staff and pounds on the ground. I giant bolt hits enemy from cloud.
Ice: Khnum 350+660 over three rounds to ALL enemies, stun for two rounds. Khnum rampages on an icey cliff. He spots enemy and charges.
Fire: Sekhmet 340+660 over four rounds to all enemies, Stun for one round Sekhmet emerges from the sun a cobra in her hand. She points her arm at the enemy and the cobra breaths fire on enemy.
Awesome post Eric! I was trying to think of doing something that had to do with Egypt for the Balance spell,but I kinda felt that that was kind of used up.... Especially now that the 8th rank for Balance is Ra,I felt I needed to think of something else.
I'm really not sure if the 9th rank spells should do with Egyptian mythology (even though I have to admit that those spell ideas were awesome!) because then if there was a new world,it would have to be like Krokatopia. But thanks for your post anyway!
By the way, to anyone reading this post, the reason why these spells have such specific angling in their descriptions is because in case these were ever actually used (which I kind of doubt) the faculty at Wizard101 HQ would know exactly how to show these spells!
I'd love to hear more of people's ideas about higher level spells so keep posting!
Myth-Labyrinth Angle on: above match Walls appear forming a maze Angle on: behind opponent (Myth) light shoots out at enemy Damage:650-800 Attacks one enemy
Life- Wood Nymph Angle on: behind enemy Tree appears,wood person steps out,sticks out hands and shoots (Life) light at enemy. Angle on: behind you Wood person bows and heals you. Damage:500-600 Heal:500 Attacks one enemy
Storm- River God Angle on: in front of opponent River flows between you and opponent. Man with horns pops up out of river. Breathes (Storm) light at opponent. Damage:750-1000 Attacks all enemies
Ice- Ice beast Angle on:camera winds around duel(similar to Stormzilla angle) Giant Ice beast appears from crack in ground an claws opponent. Puts two round stun block on opponent. Damage:600-900 Attacks all enemies
Fire- Volcano Angle on: behind opponent. (Rocks rumble) Volcaano rises out of pile of boulders. Lava flows down the front onto opponent. Damage: 600-700 Attacks all enemies
Death- Graveyard Angle on: to the side of the match (similar to Ice Beast) Graves appear. Mist covers ground (similar to Wraith's graves) Light comes from each grave forming a giant Death ball. Ball comes at enemy Damage:650-800 attacks all enemies
Balance- Balance Lion Angle on: behind you Lion appears and gets ready to roar. Angle on: behind enemy Lion roars (Balance) light on enemy. Damage: 700 Attacks one enemy
I dont like the volcano fire spell because a fire dragon can do more and it costs less pips.To all of these spells, they are too weak!I expected 900-1000 for a few but no, you make them weak.
Yea, I was thinking about that. Krok is egypt practically but the spells in that range arent that good
deathcaster1111 wrote:
Awesome post Eric! I was trying to think of doing something that had to do with Egypt for the Balance spell,but I kinda felt that that was kind of used up.... Especially now that the 8th rank for Balance is Ra,I felt I needed to think of something else.
I'm really not sure if the 9th rank spells should do with Egyptian mythology (even though I have to admit that those spell ideas were awesome!) because then if there was a new world,it would have to be like Krokatopia. But thanks for your post anyway!
I like it this way better: Fire- Dragon King Angle on: behind opponent. (Volcano rumbles) Dragon King burst out of volcano. Dragon King Breathes fire on all of the enemies and stuns them for 3 rounds Damage: 654-950 Stuns: 3 rounds Attacks all enemies
Myth-Labyrinth Angle on: above match Walls appear forming a maze Angle on: behind opponent (Myth) light shoots out at enemy Damage:650-800 Attacks one enemy
Life- Wood Nymph Angle on: behind enemy Tree appears,wood person steps out,sticks out hands and shoots (Life) light at enemy. Angle on: behind you Wood person bows and heals you. Damage:500-600 Heal:500 Attacks one enemy
Storm- River God Angle on: in front of opponent River flows between you and opponent. Man with horns pops up out of river. Breathes (Storm) light at opponent. Damage:750-1000 Attacks all enemies
Ice- Ice beast Angle on:camera winds around duel(similar to Stormzilla angle) Giant Ice beast appears from crack in ground an claws opponent. Puts two round stun block on opponent. Damage:600-900 Attacks all enemies
Fire- Volcano Angle on: behind opponent. (Rocks rumble) Volcaano rises out of pile of boulders. Lava flows down the front onto opponent. Damage: 600-700 Attacks all enemies
Death- Graveyard Angle on: to the side of the match (similar to Ice Beast) Graves appear. Mist covers ground (similar to Wraith's graves) Light comes from each grave forming a giant Death ball. Ball comes at enemy Damage:650-800 attacks all enemies
Balance- Balance Lion Angle on: behind you Lion appears and gets ready to roar. Angle on: behind enemy Lion roars (Balance) light on enemy. Damage: 700 Attacks one enemy
I dont like the volcano fire spell because a fire dragon can do more and it costs less pips.To all of these spells, they are too weak!I expected 900-1000 for a few but no, you make them weak.
Now that I look at it, Volcano IS a bit weaker than Fire Dragon but none of the 9th rank can be too powerful if you know what I mean (except for Storm which generally hits higher). If it's too powerful it might effect PvP play for the worse. I've seen how Legendary people join Non-Ranked Pvp just so they can use their 8th rank on Novices.
I love all these new ideas for 9th rank spells! I know the idea for the fire spell was a bit controversial, but what do you guys think about the other spells like River God?
I know people have lots of ideas but let me just say this: It makes NO SENSE to use something that's already used. For example, more Egyptian spells: There's already Ra and that was used in Krokotopia. Fire Cyclops: Already used in Myth. Basically I'm just saying you should make your ideas original.