This is a repost of schools i aready posted, it didnt get a lot of feedback, i think it is because of the title, any way, the schools are pain and shield
pain is a school that is more powerfull then storm, and has 80% accuracy, it seems powerfull, but each spell has a recoill, rainging from 5%-35%
shield is a school that is not powerfull, but each attack has like a charm or something, and each attack has 80% accuracy, anyway, the rest of this is just a re-post of the attacks
pain:
rank: 1, ordeal, 85% acc. 1 pip, 70-110 all enemies, 10% of all damage to user, sort of like a beam hits everybody and the caster. 2, sorrow heart, 85% acc. 2 pips, 125-225 damage, 15% on caster, your soul leaves the body and strikes the enemie, enters your body in a painful way. 3, inner rage, 80% acc. 400-450 damage, 30% on caster, you go berserk, start blasting the enemie with a whole bunch of energy beams that are like ordeal, but only one enemie. 4, teardrop rain, 80% acc. 400 to all enemies, and 200 to caster and friends, k, should be simple, dark couds form above, and red rain falls, fast, pelting everybody. 5, unforgiven sorrow, 100% acc. heals all friends for 1000, take 100 damage to caster for each friend, this one, i dont know, you decide. 6, pain, 85% acc 250-700 to everybody, friend or foe, stuns caster and enemies, not friends. sort of like a red mist just pops up and everybody starts hurting. 7, pain of tears, 85% acc, 500 damage to everybody, heals friends for 25% all health, hurts caster for 30% current health.
and here are some mission, and other spells, 0, pain shield, 100% acc, takes 50% of pain rebound from your attacks, doesnt shield pain spells from other people. (i want to add that the tower shield doesnt shield from pain spells either, there is no escaping a pain attack, except weakness and plague.) 0, pain blade, 100% acc, 50% damage increase, and a 5% increase in rebound for the spell 4, boosted sorrow, 100% acc., field spell, increase pain damage to everybody by 20%, and rebound increase by 10% 3, eye for a eye, 85% acc, 500 damage over 3 rounds, to caster and enemie. x, revenge, 95% acc, damage taken, (example, 1350/2500, 1150 is the used amount, divided by 2, plus 10% for every pip, 20% rebound, if were to kill caster, caster left with 100 health, pain only spell. 6, no more pain, 100% acc, no more rebounds, all positive blades gone, all negative auras gone, to everybody on field for three turns.
shield:
rank: 1, guardian, 80%acc, 65-105, 25% shield to all spells like tower, caster only. stone statue comes alive, attacks. 2, monk, 80%acc, 125-185, stun block to caster, a fist fighter, in a robe 3, warrior, 80% acc, 255-305, 15% balance blade to caster, swords man/woman, 50/50 chance of either 4, shielder, 80% acc, 205-255, 30% shield to everybody, even foes. a big guy, bigger shield with spikes a plenty. 5, army, 80% acc, 300-350 every enemie, 10% balance blade to all friends, all 4 of the last spells creatures attack 6, savior, 85% acc, 400 damage to all enemies, 10% balance blade, and tower shield, a paladin comes from a golden door from nowhere 7, soul strings, 100% acc, use any spell the enemie knows, but random pips is generated, and can only use spells with those pips, the enemies pips are not affected. 0, shield, 90% acc, 70% resist tower shield 0, shield & sword, 100% acc, 20% balance blade. 5, shielded love, 60% acc, half damage taken over 2 rounds. 6, shielded blessing, 80% acc, 500 heal, and 300 over three rounds, and a 50% tower shield. 6, broken defence, 100% acc, all wards gone, all positive auras gone, everybody, over 3 turns.