Im not sure how to calculate if the spell does the correct damage.
Between critical and damage boost, and depending on mob resist, it would take a lot of testing for me to figure that out. Simply, The spell needs to be fixed one way or another. The enchant will apply itself to the spell and then the damage just stays saying 1120 just like an unenchanted Scion.
I haven't tested to see if this is an issue with all schools. but I did test it in unicorn way with a lost soul. and the Spell does the same thing, applies the enchant but doesn't change the damage cost. Therefore its not a new boss issue its a whole game issue.
I plan on testing and checking on the other scion spells today (8/31) I will keep you posted.
Upon testing all school PVE scion and enchants,Primarily tested With Epic Enchant.
Here are my results:
Fire: Doest Not Enchant 1120 ->1120 Balance: Does Not Enchant 955 -> 955 Life: Scion is Heal . . . N/A
Myth: Does Not Enchant 1010 -> 1010
Death : Does Enchant 850 -> 1150 Ice: Does Enchant 930 -> 1230 Storm: Does Enchant 1400 -> 1700
This was determined by using each of my wizards. I now have a max in every school. I wish I knew why about half of the scion spells are showing this correctly and the others are not.
Although the enchant is added to each spell, only some are actually representing a changed value on the card after enchanting. I am not sure if the damage on the hit is being added in the background, but either way it should be shown on the card too after the enchant is added.
I will be submitting a ticket via the help tool, considering none of the forum moderation is looking into this.
Lastly, im kinda surprised to see that the Death scion is weaker than that of the Ice Scion. just a little odd.
I can confirm that I experience this problem as well. Whenever I apply the Epic (or any other damage increasing) enchant on Scion of Fire, the damage value does not change on the card. I took off all my gear and confirmed the amount of damage done with an Epic applied is the exact same as the damage done with no enchant, meaning that it is not just a visual error, the card is really not being enchanted. Interestingly, if I use an accuracy enchant like Sniper, the accuracy actually does increase on the card. It just seems that damage increasing enchants don't work.