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Ranks and Levels

AuthorMessage
Survivor
Aug 20, 2008
24
This had been bothering me for the longest time. I understand there are green, yellow, red and orange tags for monsters compared to you in strength and that bosses have purple tags but why ranks and elites and those other things? They don't really make much sense. Enemies can be the same rank but have completely different health.

I propose a change to this plan by giving all regular, elite and boss enemies the same ranking system. That way, anyone can see a number and thing, he is rank 17 so he must have the health listed on the chart below.

Incomplete Rank List:

Rank 1: 1 - 100 health
Rank 2: 100 - 150 health
Rank 3: 150 - 225 health
Rank 4: 226 - 325 health
Rank 5: 326 - 450 health
Rank 6: 451 - 600 health
Rank 7: 601 - 775 health
Rank 9: 776 - 975 health
Rank 10: 976 - 1200 health
Rank 11: 1201 - 1450 health
Rank 12: 1451 - 1725 health
Rank 13: 1726 - 2025 health
Rank 14: 2025 - 2350 health
Rank 15: 2351 - 2700 health

Each rank has a health range of the previous one +25 until you get to rank 15. Once the health increment hits 350 at rank 15, it stays there.

Rank 16: 2700 - 3050
Rank 17: 3051 - 3400
Rank 18: 3401 - 3750
Rank 19: 3751 - 4100
Rank 20: 4101 - 4450

...and then it can continue for as long as you want.

This is just my idea to make things easier. If you have an explanation for my confusion about the current ranking levels, I would like to know it.