The kraken in Triton Avenue only has five hundred health. I think it should be harder for low lvl people so maybe raise the haelth? I mean a group that consists of one novice, too apprentices, and one initiate would kill the kraken easily. Not only but it's so short they can't take out their hard spells on the thing. I would recomend about eight hundred? one thousand health? I am pretty sure this wouldn't make a dent in our young wizard's difficulties with the fishy faced sea creature.
Also, some people get tired of waiting for the kraken to come back after his "wooping" so, how about you activate braziers? Sort of like Grumish Greataxe in Entrance Hall, and an idea for the activating object could be a Celestian sort of brazier? So, i would recomend these changes to be made to our sly gill friend the kraken.
Hope this helps younger wizards in WizardCity, (and the kraken's therapist)
Actually, considering the levels of some of the people who "camp out" there battling the Kraken over and over, these are good suggestions. Many times on new wizards, I've noticed that the 3rd and 4th wizards on the circle never even get to cast a spell because the 1st and 2nd wizards use bigger attacks and aren't courteous enough to let everyone participate.