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AuthorMessage
Archon
Feb 07, 2011
3175
so, me and my sergeant/veteran-for-5-whole-minutes pyromancer noticed something weird in a few different matches today...

both opponents and people on my team were casting firezilla for only 3 pips. isn't it 5 pips? the storm and ice ones are both 5, so maybe i'm just assuming things... but is there a piece of gear that gives a special 3-pip one (like the frost kraken on my other set of armour is only 3 pips instead of 4), or is it a glitch?

just wondering.
-von

Adherent
Mar 12, 2010
2831
Dr Von on Mar 4, 2013 wrote:
so, me and my sergeant/veteran-for-5-whole-minutes pyromancer noticed something weird in a few different matches today...

both opponents and people on my team were casting firezilla for only 3 pips. isn't it 5 pips? the storm and ice ones are both 5, so maybe i'm just assuming things... but is there a piece of gear that gives a special 3-pip one (like the frost kraken on my other set of armour is only 3 pips instead of 4), or is it a glitch?

just wondering.
-von
There is an "item card" that gives the Firezilla for 4 pips, but not 3:

http://www.wizard101central.com/wiki/ItemCard:Firezilla

And a "bought" treasure card for 4 pips:

http://www.wizard101central.com/wiki/TreasureCard:Firezilla

And a "gardened" treasure card also for 4 pips:

http://www.wizard101central.com/wiki/TreasureCard:Firezilla

Couldn't find any "3 pips".

Defender
Sep 09, 2011
105
AluraMist2 on Mar 4, 2013 wrote:
There is an "item card" that gives the Firezilla for 4 pips, but not 3:

http://www.wizard101central.com/wiki/ItemCard:Firezilla

And a "bought" treasure card for 4 pips:

http://www.wizard101central.com/wiki/TreasureCard:Firezilla

And a "gardened" treasure card also for 4 pips:

http://www.wizard101central.com/wiki/TreasureCard:Firezilla

Couldn't find any "3 pips".
Honeybee313 is correct about 4 pips firezila as treasure card but there is

spell that reduce spell pip cost it's called Simplfy that reduce spell pips for 1 pip

also there is one more spell it's called Elucidate that reduce spell pips for 2 pips

that makes more sense that firezilla is casted by 3 pips not 5 or 4 pips.

It only makes new treasure card not better attack amount of damage stays same but it is faster

way to cast it when you need it, you can use it only for your spells you own not for treasure cards.

And one more thing thats Sun School spell it can't be found to train that spell can be drop by boss.

I hope i helped little that spell is powerful if you use it wisely.

There is much you can learn if you look close try every spell makes much more fun test it and make

best of it some spells can help you a lot.

Promethean Conjurer Michael BlueBright lvl 90
Wish you happy learning :)

Adherent
Mar 12, 2010
2831
Myth Jedi on Mar 5, 2013 wrote:
Honeybee313 is correct about 4 pips firezila as treasure card but there is

spell that reduce spell pip cost it's called Simplfy that reduce spell pips for 1 pip

also there is one more spell it's called Elucidate that reduce spell pips for 2 pips

that makes more sense that firezilla is casted by 3 pips not 5 or 4 pips.

It only makes new treasure card not better attack amount of damage stays same but it is faster

way to cast it when you need it, you can use it only for your spells you own not for treasure cards.

And one more thing thats Sun School spell it can't be found to train that spell can be drop by boss.

I hope i helped little that spell is powerful if you use it wisely.

There is much you can learn if you look close try every spell makes much more fun test it and make

best of it some spells can help you a lot.

Promethean Conjurer Michael BlueBright lvl 90
Wish you happy learning :)
Thank you. That's very interesting. I didn't know about Simplify and Elucidate. Found this info:

http://www.wizard101central.com/wiki/TreasureCard:Simplify

http://www.wizard101central.com/wiki/TreasureCard:Elucidate

That might explain a lot.

(I'm not sure about the Sun School. Still looking for something on that one.)

Armiger
Jan 11, 2012
2497
AluraMist2 on Mar 5, 2013 wrote:
Thank you. That's very interesting. I didn't know about Simplify and Elucidate. Found this info:

http://www.wizard101central.com/wiki/TreasureCard:Simplify

http://www.wizard101central.com/wiki/TreasureCard:Elucidate

That might explain a lot.

(I'm not sure about the Sun School. Still looking for something on that one.)
Personally, I think these two spells should be regular cards, not just treasure cards, in the sun school.

Mastermind
Jul 04, 2010
370
there where but when celestia come to live they went because celestia also came with to pips wands so if both was to stay a all schools could cast a five or six pip spell first round.
honestly do you want a storm to cast a triton first round in pvp.

Geographer
Feb 19, 2010
935
Dr Von on Mar 4, 2013 wrote:
so, me and my sergeant/veteran-for-5-whole-minutes pyromancer noticed something weird in a few different matches today...

both opponents and people on my team were casting firezilla for only 3 pips. isn't it 5 pips? the storm and ice ones are both 5, so maybe i'm just assuming things... but is there a piece of gear that gives a special 3-pip one (like the frost kraken on my other set of armour is only 3 pips instead of 4), or is it a glitch?

just wondering.
-von
Firezilla TC is 4 pips so a fire or player with fire mastery can cast with a power pips. Should be a 4 cast though not 3.

Adherent
Mar 12, 2010
2831
lastdaysgunslinger on Mar 6, 2013 wrote:
Firezilla TC is 4 pips so a fire or player with fire mastery can cast with a power pips. Should be a 4 cast though not 3.
It can be 3 pips if they use Simplify like it was explained above.

Defender
Sep 09, 2011
105
AluraMist2 on Mar 5, 2013 wrote:
Thank you. That's very interesting. I didn't know about Simplify and Elucidate. Found this info:

http://www.wizard101central.com/wiki/TreasureCard:Simplify

http://www.wizard101central.com/wiki/TreasureCard:Elucidate

That might explain a lot.

(I'm not sure about the Sun School. Still looking for something on that one.)
I personal own all sun school spells except of those 2 but i found it in Bazaar at low cost in section of astral tc spells. Its Rare Item so you need to look close spend some time in bazaar . Trainer of sun school spells can be found in Celestia. One is in Floating land and another is in Celestia Base Camp you need to be exact level for those spells. Sun School has great boost for damage and one spell that helps you stop fizzle and pierce as well. If you learn all spells in those 2 places you get bonus reward and that is Colossal hand and major pierce and fizzle reduce that one you can found in Drum Jungle at start of that place is obelisk you can learn them only if you got most of spells of sun school.

Myth Conjurer Michael BlueBright lvl 90
( wish you happy learning )

Adherent
Mar 12, 2010
2831
Myth Jedi on Mar 7, 2013 wrote:
I personal own all sun school spells except of those 2 but i found it in Bazaar at low cost in section of astral tc spells. Its Rare Item so you need to look close spend some time in bazaar . Trainer of sun school spells can be found in Celestia. One is in Floating land and another is in Celestia Base Camp you need to be exact level for those spells. Sun School has great boost for damage and one spell that helps you stop fizzle and pierce as well. If you learn all spells in those 2 places you get bonus reward and that is Colossal hand and major pierce and fizzle reduce that one you can found in Drum Jungle at start of that place is obelisk you can learn them only if you got most of spells of sun school.

Myth Conjurer Michael BlueBright lvl 90
( wish you happy learning )
Thank you again. Looks like I will be spending some time in the Bazaar.

Geographer
Feb 19, 2010
935
AluraMist2 on Mar 6, 2013 wrote:
It can be 3 pips if they use Simplify like it was explained above.
Yep i realized that after i posted. But mainly i just wanted to let Von know that there is a 4 pip tc of firezilla.

Archon
Feb 07, 2011
3175
thanks all~ your insight has been most useful. (:

-von

90 balance
85 death
72 storm
48 life
25 myth & ice
22 fire