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Heck Hound Pips

AuthorMessage
Explorer
Sep 02, 2008
73
1. I am playing a pyromancer (level 49) and I don't think that my gold pips are being counted as 2 pips when I use the Heck Hound card. (I think the card only counts them as 1 pip.)

2. What exactly is the MAX pips that are allowed to be used with the Heck Hound card. All it says is " 120 per Pip over 3 rounds". Maybe put a note on the card as to what the Max pips allowed are?

3. Also, I still miss the flames that it used to breath out when it would make an attack. It was a bad idea to remove that special effect from the game.

Thanks,
Todd

Explorer
Jun 08, 2008
78
WarlockWiz wrote:


3. Also, I still miss the flames that it used to breath out when it would make an attack. It was a bad idea to remove that special effect from the game.

Thanks,
Todd


yeah i miss him coming up and blowing that fire breath of his at you, before he was like a big bad a cat, now he's more like a kitty.

Administrator
All that fire breathing had given the HeckHound a sore throat, and he didn't breathe fire for a little while.

Falmea has come up with a lozenge for the HeckHound, and he should have his fire breath back real soon.

As for the pip count, I'll ask Falmea if she knows what's going on.


community@wizard101.com
Survivor
Dec 20, 2008
14