So, they put mana orbs in all the zones instead of just the home areas...this has apparently created a shortage of health orbs since people use those far more than the mana ones.
I would suggest they look at the ratio of health to mana spawns because what is happening is I see 5 or 6 mana ones and maybe 1 health one. It was fine before when there were no mana ones since once you are past level 10 you have enough mana to go a pretty long while but health goes fast after fighting awhile.
Agree :-) . Adding mana wisps to Wizard City fighting areas? Excellent idea; low level characters need mana quite often. Having a few mana wisps in long towers like Big Ben? Also excellent. Having them in fighting areas of other worlds? Not necessary. Current availability of health wisps in, say, Krokotopia fighting areas? Way too low, where it was fine a week ago.
Now it's possible KI is encouraging us to switch from gear that boosts mana and health to gear that just boosts health, as part of some grand plan about the overall balance of gear boosts. Or maybe the professors want us to learn earlier to end our battles in good health, rather than relying on health wisps everywhere you look. But I kinda doubt it. I think the wisp ratios are just off at the moment.