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Beastmoon Ice Elf Spell Glitch

AuthorMessage
Survivor
Sep 16, 2011
21
So I have been using the Ice Elf in the Beastmoon Hunt and have really enjoyed it. However, there seems to be a glitch with the spell Fateful Ward.

The spell says it will give 75 armor along with an extra pip to its target for the cost of 1 pip.

When casted it appears just as it's description says it should. You can clearly see the 75 armor being put on the target and the pip given as well.

Unfortunately the 75 armor is apparently functioning as a trap, which is not the function intended for the spell.

Please fix this as it can easily mess up team coordination and rhythm when the Ice Elf form is being used.

As far as I am aware, the spell Ominous Ward is working as intended. I am not sure about the spell Resolution since I have yet to use it.

Administrator
Alex Darkhammer on Jan 7, 2020 wrote:
So I have been using the Ice Elf in the Beastmoon Hunt and have really enjoyed it. However, there seems to be a glitch with the spell Fateful Ward.

The spell says it will give 75 armor along with an extra pip to its target for the cost of 1 pip.

When casted it appears just as it's description says it should. You can clearly see the 75 armor being put on the target and the pip given as well.

Unfortunately the 75 armor is apparently functioning as a trap, which is not the function intended for the spell.

Please fix this as it can easily mess up team coordination and rhythm when the Ice Elf form is being used.

As far as I am aware, the spell Ominous Ward is working as intended. I am not sure about the spell Resolution since I have yet to use it.
Thanks Alex, we're looking into it! In the meantime, I would recommend to avoid using the spell.

Survivor
May 17, 2009
7
Hi, I just wanted to add onto the spell glitch, Fateful Ward. Certain attacks treat the ward as a normal shield while all others including DOTs and drains treat it as a trap.