Again with the PVP! Shheesh!, When will game designers ever realize that, If you have a PVE game based on PVP, then the game will never balance itself out. Why do developers mix the two all the time? If you have a PVE/PVP game then designers start tweaking this, and tweaking that, to try and Balance both aspects of the game, and prevent the Whiners in PVP about this is overpowered, that is overpowered, blah. The PVE part of the game will never work right.
A game has to be PVE only with no aspects of PVP anywheres. Or PVP only with no aspects of PVE anywheres.
So many Developers, try to make both work. If at anytime, a game gets tweaked( to please the whiners) in the PVP part of a PVE game. The PVE part will always get more problems with it.
The PVP people need to go to a strictly PVP game, then us PVE people will be able to enjoy the PVE game more. With Stuning boss's in battles, and a major increase of spells working the way they are supposed to without all the Fizzles.
You people who do Player versus Player need to learn how to play your classes more effectively, and stop with all the bickering to the KI development team.
dont worry it just to stop chain stunning in pvp ( it means the players get repeatedly stunned in pvp ) so i guess it also happened in normal duels though i wish that it stopped i wanted to stop an enemy from attacking with stun and then it just aborbed it i wish kingsisle fixed that