I've been farming lore master for my low level death and so far I've gotten seven spells. Sounds great right? No, there was only one i was remotely excited about and thats pigsie, and its only because I have a life mastery amulet. I've been farming for close to 100 hours and over 1000 runs across about 3 weeks, and if deer knight wasn't so important to speeding up questing and for death to have in general then I would quit in a heartbeat. I think that there are really two things that KI could do. 1. they could increase the drop chance for spells, or increase the number of things she drops per battle, or 2. they could make some way for you to choose the school/spell you would receive. I understand that there are other ways of getting the spells like crafting, but deer knight is extremely helpful as a low pip AOE that death doesn't have especially early on. I think that its ridiculous that not only do you have to hope that you'll get a spell from Loremaster, but then after that you have to contend with the 1/22 odds of getting the spell you want. KI if you see this please either implement one of the solutions I've proposed or make the correct crafting level available to all levels.
Make all dropped spells available through crafting - This should be something that needs to be done urgently. Also, the reagents and treasures needed to make these spells should not be extremely hard or difficult to find. Yes, some amount of difficulty can exist; but not near to impossible such as sourcing the Pigise Treasures.
There still has to be a mandatory increase within the drop rates of spells - I also feel that there should be special interest/emphasis placed on spells regarding schools. As in, necromancers should have a higher percentage chance learning the Headless Horseman or Deer Knight as opposed to Loremaster or Ninja Pigs.
Why Gate the crafting aspect of these spells behind the same boss that drops the intended spell to begin with? I have the crafting recipes but am still forced to spend countless hours farming the boss anyways. That defeats the point of the crafting aspect of these spells entirely!! How completely dumb is that?
Also, to account for the amount of times we farm Loremaster, I feel there should be a system that increases the drop rate based on the amount of times we defeat the Loremaster.
As opposed to having the same drop rate for all her spells despite the amount of time we've spent farming her.
In this case, our chances of learning spells increases the more we defeat her; thus adding value to each time the Loremaster is defeated in battle.
Likewise with her Treasures.
I would think that this type of system would have been implemented by now for all rare drops Plus give weight to subscribers over free to play. Not much I suppose but give some credit where credit is due.
Making an encounter multiplier added to a weighted sub multiplier added to whatever other rates you are already calculating should not be a stretch and I wouldn't think that your players would have to actually ask for this type of math.
Has anyone tried gardening the Sword Ferns? They tend to drop most necessary TCs for crafting except for the Angry Snowpig, Athena Battle Sight, Hephaestus, Krampus (Spell + Treasure card), Ninja Piglets, Pigsie and Queen Calypso.. I only have eight growing on two wizards before I realized how I was accumulating the treasure cards. I had transferred them to my other wizards but currently waiting to be able to craft the spells.
I agree with Star Edward about making all dropped spells available through crafting. And lower the requirement for the crafting the spells currently available through a quest to be able to get to Grady (Avalon) and Master Yan Kan Kook (MooShu).