I am not exactly sure if your right hand knows what your left hand is doing KI... Do you have different people working on the gear? Does nobody ever check and compare?
Crafting Gear has gotten totally worse! This especially goes for hats and boots. Robes are not too bad, however, you lose universal critical block for a little bit more critical and depending on your school, you lose accuracy and damage, or gain accuracy and lose pips and damage. Not sure how you see this as worth the time to really craft. Also, the Rings, athames, and amulets, lol truly lets you know that whom ever made this gear, is completely lost! Gear is supposed to get better, not worse.
Next, if gear is worse, why is it worth more? Does that make any sense?
Drop gear is foolish gear, I have not seen any gear at all that is worth getting...
Seriously, do a little bit of research KI, it is not that hard to formulate and make some better gear with usuable stats.
I know you all wanted to rush getting Zafaria out, but when you make these kind of errors, it really makes the game look bad.
Please fix the gear and make some of it worth getting or fix the crafted gear to be worth crafting!
Not exactly sure why this post was moved to crafting, yes crafting gear is wrong, but that is not the only gear that is wrong.
First of all, Crafting gear, went from Celestia's level 55 gear, which was cool, getting to specialize in 2 schools.
Then Crafting gear went to Wintertusk's level 56 gear, which was so much better, it gave universal resistance, critical for school specific, and cards that helped your school. All while being a Grandmaster Artisan!
Now, 10 more levels, and a lot to get to Legendary Artisan and the gear does not get better, it gets worse?
The only area crafted gear is slightly better are the robes. You keep your Universal resistance, gain critical, but now you have to give up universal critical block to gain critical block to 2 schools... How did we become worse crafters than we were? We knew how to make Universal critical block and now we dont? And we lose power boosts... Making Waterworks gear still the best in the game, just losing some critical points, not that they really help all that much.
Also, the crafted rings and athames have totally gotten worse. Now, when you craft, you craft them giving you less pips, and again you forget how to give univeral critical block? Why strive to move forward, when you are actually moving backwards? It makes no sense!
Now, this is where this posts needs to be in the Lab, because All gear is messed up and needs to be fixed!
Look at the Crown Gear for Sale in the Bazaar, the ones for each school... You lose all critical hit rating, you lose all resistance, these stats are totally useless for that level. Who thought of these ideas?
Not to mention the dropped gear that gives critical rating but no attack boosts? what are we, level 50? or moving up to level 70?
KI, please move this post back to Hal's lab, because this is obviously a error or glitch on the part of programming that was not looked at properly and needs to be revised.
Sorry, KingsIsle, but I agree with this. With the release of Wintertusk Artisan Gear, the Zafarian gear should be better than the Wintertusk Gear...
Yes, I know you want to keep the game balanced. Here's a way to do it: Lower the School Accuracy, make it Generic Accuracy Lower the School Critical, make it Generic Critical Lower the School Damage, make it Generic Damage Add Energy to ALL Gear Reduce Pips, Increase Health or Outgoing/Incoming Heal Add NEW blade and trap variants, including Solar and Lunar Blades.
But don't make it overall WEAKER than the farmed Waterworks gear.
Ah, I found out where the critical block went, it all went to the boots, where you can craft your school and ice school boots, to now get 79 crtical block rating to all schools.
Which is great, but you will lose accuracy and power to storm, fire, and myth!
Ice will lose a ton of resistance, also loses some power and accuracy.
Death, Life, and Balance gain accuracy, but lose a ton of Power pip chance and power.
Problem is, there is no balance between the new crafted gear.
I will come up with ideas how to inprove the crafted gear stats and post them, not sure if KI will listen, although, they do keep changing the game without posting any updates! So, who knows!
I agree and to top it off some of the gear is still on the wrong crafting station making it impossible to craft it, how is that for fun when you have collected all the necessary reagents to craft the stupid thing!!! It stinks KI, rayally!!! Any suggestions? Fix the crafting stations per the gear it is all suppose to be on the equipment station not the basic station, double check your recipes!
Ah, I found out where the critical block went, it all went to the boots, where you can craft your school and ice school boots, to now get 79 crtical block rating to all schools.
Which is great, but you will lose accuracy and power to storm, fire, and myth!
Ice will lose a ton of resistance, also loses some power and accuracy.
Death, Life, and Balance gain accuracy, but lose a ton of Power pip chance and power.
Problem is, there is no balance between the new crafted gear.
I will come up with ideas how to inprove the crafted gear stats and post them, not sure if KI will listen, although, they do keep changing the game without posting any updates! So, who knows!
What the Level 66 Craft Gear should Look like: Balance Hat: 295 Health 4 Energy 5% Pips 1% Armor Pierce 9% Generic Resist 2% Balance Accuracy 20% Balance Damage 75 Balance Crit 6% Incoming Heal 2% Outgoing Heal 1 Card: Bladestorm (25%)
Life Hat: 285 Health 5 Energy 8% Pips 1% Armor Pierce 2% Life Accuracy 18% Life Damage 8% Generic Resist 75 Life Crit 8% Incoming Heal 7% Outgoing Heal 1 Card: Solar Blade (35%)
Life Robe: 340 Health 5 Energy 7% Pips 1% Armor Pierce 2% Life Accuracy 23% Life Damage 12% Generic Resist 35 Life Crit 20 Generic Block 5% Incoming Heal 10% Outgoing Heal 1 Card: Spirit Blade (40%)
Life Boots: 130 Health 5 Energy 7% Pips 1% Armor Pierce 1% Life Accuracy 17% Life Damage 30 Generic Block 7% Incoming Heal 8% Outgoing Heal 1 Card: Life Blade (45%)
Thank you Darthjt for posting this and I agree, it should be in the LAB.
KI has really dropped the ball on a lot of this kind of stuff lately. It is starting to get to the point that there really isn't much reason to continue playing after CL and WT.
The game is going downhill and crafting is about to hit bottom. KI seems to think we all want the multi-school gear. WRONG!! Leave the multi-school for those that want it with improved stats but give us the option for straight primary school with better stats than what is currently available for level 70.
Nice work on the gear stats Johnist. This is the kind of gear I want to see and use even if it has to be crafted.
Crafting is in need of an overhaul. Everyone brings up good points,and yet it seems it falls upon deaf ears. What crafting really needs is options when crafting items. Everyone plays the game a bit differently,and the gear should reflect those needs. A hat used by a PvPer should be different to those of a PvEer. When crafting items, you should be able to craft different variations of the same item,and instilling the stats that best suit your play style. Different stats would require a special reagent for every stat/ability you wish to imbue the item with. Every item would also have a maximum number of imbues on it to maintain balance. Most of the popular mmorpg's use this, and it needs to happen here also.
Ah, I found out where the critical block went, it all went to the boots, where you can craft your school and ice school boots, to now get 79 crtical block rating to all schools.
Which is great, but you will lose accuracy and power to storm, fire, and myth!
Ice will lose a ton of resistance, also loses some power and accuracy.
Death, Life, and Balance gain accuracy, but lose a ton of Power pip chance and power.
Problem is, there is no balance between the new crafted gear.
I will come up with ideas how to inprove the crafted gear stats and post them, not sure if KI will listen, although, they do keep changing the game without posting any updates! So, who knows!
What the Level 66 Craft Gear should Look like: Balance Hat: 295 Health 4 Energy 5% Pips 1% Armor Pierce 9% Generic Resist 2% Balance Accuracy 20% Balance Damage 75 Balance Crit 6% Incoming Heal 2% Outgoing Heal 1 Card: Bladestorm (25%)
Life Hat: 285 Health 5 Energy 8% Pips 1% Armor Pierce 2% Life Accuracy 18% Life Damage 8% Generic Resist 75 Life Crit 8% Incoming Heal 7% Outgoing Heal 1 Card: Solar Blade (35%)
Life Robe: 340 Health 5 Energy 7% Pips 1% Armor Pierce 2% Life Accuracy 23% Life Damage 12% Generic Resist 35 Life Crit 20 Generic Block 5% Incoming Heal 10% Outgoing Heal 1 Card: Spirit Blade (40%)
Life Boots: 130 Health 5 Energy 7% Pips 1% Armor Pierce 1% Life Accuracy 17% Life Damage 30 Generic Block 7% Incoming Heal 8% Outgoing Heal 1 Card: Life Blade (45%)
i think they all want it handed to them on a golden platter instead of a stainless steel tray.
the who idea is can you make that gear work with your current abilities as a wizard.
not can that gear make you invincible to all attacks so you can merrily dance up the road.
i challenge to you is can you use your current abilities as a wizard in your chosen school make that armor/gear work to enhance your abilities while using your abilities to enhance it>>>>
are you up to the challenge or are you gonna just sit and whine about not being spoon fed ?
and dont give me any rethoric about well you dont know what your talking about... my wizaeds do not wear upper level gear . my wizards all appear to be noobish
yes i call my wizard a noob and word dont bother me
i think they all want it handed to them on a golden platter instead of a stainless steel tray.
the who idea is can you make that gear work with your current abilities as a wizard.
not can that gear make you invincible to all attacks so you can merrily dance up the road.
i challenge to you is can you use your current abilities as a wizard in your chosen school make that armor/gear work to enhance your abilities while using your abilities to enhance it>>>>
are you up to the challenge or are you gonna just sit and whine about not being spoon fed ?
and dont give me any rethoric about well you dont know what your talking about... my wizaeds do not wear upper level gear . my wizards all appear to be noobish
yes i call my wizard a noob and word dont bother me
Hobi, sometimes we agree and sometimes we don't. This time, I don't think we do.
My wizards all work hard for the gear and stats that I want them to have. One of my legendaries Lvl 67 has 2 pieces of WW gear and the other one lvl 61 has 1 piece. A grand master lvl 59 that I have in Cl has none of that gear, but her gear is all crafted from WT.
I don't think the current lvl 70 gear is worth the cost in the crowns shop or the time in farming Mirror Lake for. I know I certainly am not going to buy it or farm it. If I get some as a drop and it is "NO AUCTION", just more food for my pets. There are just some stats that I am not going to dump or reduce.
As for your wizards looking "noobish" fine. Stitched? But I find it a little hard to believe you choose too not improve the stats of your wizards. I have on occasion stitched higher level gear to a lower level style that I liked better.
I know someone will most likely have something mean to say about this but this is what I think.
The reason they aren't giving us the gear your talking about is because people in PVP will complain as they always do. I'm not saying everyone in PVP complains. But just look at how much of the rest of the game PVP has changed. Think about it for a little while. Then again I could be compleatly wrong. Although I feel that this is really the reason. I really do hope that they will come up with better stats for gear. That would be really nice. If they do though just watch it wont be long and someone from PVP will complain about how unfair it is.
On my wizards currently have have combinations of level 66 crafted gear, waterworks gear, and level 70 corwn gear. This combo works for me very well. If you take the time to try the options out there you can coordinate gear that is best for your wizard; more suitable and effective than basic waterworks gear. Yes, there are lots of options and some gear offers better stats in some areas, other gear gives better stats to another.
Also, keep in mind that a lot of the new Zafaria crafted gear works well with the shide staff. Shide staff boosts power pips and accuracy where as most other top wands boost critical and critical block. Just test out different combos and you'll be surprised how nice the new crafted and crown gear is. (the exception being the new ice crown gear which makes no sense to me at all)