I noticed fighting a lot of new monsters in Celestia and Wintertusk that they start out with 4 or 5 pips and use a level 48 spell on the first round...That's COOl but Can we get that to start to make it fair..I only start with 3 or 4 and have to wait 2 rounds or so to use my biggest spell???
Some stuff you can equip gives power pip percent bonuses. If you want more pips to start with, I suggest you should equip stuff with a lot of power pip percent.
Some stuff you can equip gives power pip percent bonuses. If you want more pips to start with, I suggest you should equip stuff with a lot of power pip percent.
~Kelly The Life Wizard[/col0or]
No. He means starter pips, not the chance you get a power pip. The max amount of pips (or pp) you can get on the first round you enter a duel is 2. He says get 4 or 5 pp or pips. I'd also like if they made it fair too, although it can be a bit unfair in pvp for a while. If KI makes an amulet or wand that does this it should be around 70k gold.
Sorry to be harsh, but that is a HORRIBLE idea. Pvp would be messed up, beating bad guys would be too easy, the game would go to heck. What people want is a fun and challenging game. If KI put in EVERY complaint to the game, it would be too easy. NOW do you see what I'm saying? Simply Chaos.
I noticed fighting a lot of new monsters in Celestia and Wintertusk that they start out with 4 or 5 pips and use a level 48 spell on the first round...That's COOl but Can we get that to start to make it fair..I only start with 3 or 4 and have to wait 2 rounds or so to use my biggest spell???
Way back when Celestia was just in the Test Realm, the lvl 55 wands let you start with 2 power pips instead of the Critical Hit chance. KI decided it wouldn't work so they changed it :\ not sure why.