Forest Hearth Boots: ice/death, 6% global resist, 86 global block, 4% death accuracy, 11% death damage Wraps of the Catacombs: storm/death, 26% storm resist, 86 storm block, 4/11 death acc/damage, best for pantera duty and oddly enough works great in Mirror Lake against both Tse-Tse and spiders. Skip Greaves of the Banneret unless you are having specific issues with myth and life. Silver Petal Band: 300/176 life/mana, 14% pips, 25% incoming heal, 15 global and 35 (not 45) balance block Triskelion Band: 300/176, 14% pips, 25% heal, ~50 elemental block with emphasis on storm block Three-Lobed Seal: 300/176, 14% pips, 25% heal, ~50 spirit block with emphasis on death block (because blocking death crits shuts down massive enemy heals from crit wraiths, crows, etc.)
Mantle of the Wold: your death hat that gives life and myth block and 130 death crit. AZ hat is only a very minor upgrade of this hat's crit rating. Longcoat of the Wold: 12% global resist, 4/19% acc/damage, some spirit crit blocks. AZ robe is only a very minor upgrade of this robe's crit rating.
I learned about these rings and the Wyrd-Oak staff the hard way, in Outer Yard, getting blown out by crits I used to block at lower levels of Avalon. I wouldn't go past say, Catalan without at least 150 boss-specific critical block. Crafting the rings now and swapping them for the battles ahead makes it easy for you to anticipate and block whatever comes your way.
Thanks for your input. i've been studying the Avalon recipes for better stats and it SEEMS like I'm sacrificing resistance (guaranteed) for block (potential). Now, I understand the argument, that by blocking critical, it'll help save damage. I'll see how those items compare to my own and mix and match. Thanks for your inpout
I'm a big fan of universal resist. Your block looks OK to me for Avalon. I would try to get your universal resist up to around 30% or more if you can. Waterworks gear was pretty good for universal resist.