Health and Mana
Your health and mana are displayed at all times on the bottom left of the screen in globes with numbers on them.
The bigger globe with red fluid inside corresponds to your health
. Your health will decrease when you take damage in a duel, and if your health goes below 0, you will be defeated and transported back to the Home location of the world you are in.
The smaller globe with blue fluid corresponds to mana
. Your mana decreases with each rank 1 and up spell that you cast. If a spell costs 3 pips in a duel, then you use 3 mana. Rank 0 spells don't cost any mana. If you fizzle a spell you still lose mana. If you flee from a duel, your mana also goes down to zero. When your mana goes down to zero, it is very difficult to cast spells and thus hard to win duels, therefore you need to get it recharged.
Health and Mana
When walking through battle-streets and zones, you will see red wandering wisps. If you run up to them, you will absorb them and gain a significant amount of health. You can also gain health by walking around in non-combat zones.
Just like the health wisps, you will often find blue flying balls of energy. If you run up to them, you will absorb them and gain 10% of your mana back.
In addition to wisps, you can also regain health and mana by playing mini-games. There is a spot to play mini-games in each world, and they are usually indicated by a small blue circle with fire around it.
Next to your health and mana globes, you will find little potions. These potions can carry around extra mana and health for you when you run around. To fill up these potions, you can play mini-games or you can purchase refills from Hilda Brewer in the Wizard City Fairegrounds.