Here are my level 98 spell suggestions. give me back feedback on which you think should be made real lvl 98 spell, Harpy,11 pip, deals three hits to a single targets then stuns for one round, First attack deals 125 damage, the second deals 200 and the third deals 1200 :) lvl 98 spell, Krokosphinx,Deals damage to all enemies and puts a black mantle on them,Deals 880 damage to 960 damage to all enemies and puts a black mantle on them,I like this one Lvl 98 spell,Black Knight- Deals 1000 damage to all enemies and heals back half. lvl 98 spell, Magma golem, Deals 460 damage and then 1200 over time to all enemies. lvl 98 spell,Zeus, Deals 1550 damage to all enemies and casts a weakness on all enemies hit. lvl 98 spell,Mother nature, Heals 1800 to all allies and tower shields all allies healed.
Please give me feedback and your suggestions for the lvl 98 spells :),
i still firmly believe that the level 98 spells should not be rank 11 i like what KI did with artorius (making him rank 8) so please stop assuming that the level 98 spells have to be rank 11. i love the utilities from AV i know they were not the best for all schools like they were for balance meaning they have room for improvement. i think balance should maybe get this spell: Power Rising (rnk 4) target gains two power pips and one regular pip
i think this is not op because it uses up a valuable round in the process.
Gabriel Ashcaller level 77 (and counting ) overlord
I like all of the spell ideas except for the Storm one. The Level 88 Storm spell Storm Owl does more damage than that, and I think that the "Zeus" spell should do more damage. And, Storm Lord is basically Zeus I guess The Death spell is pretty cool, and I think that the Magma Golem might be a tad too much IDK, that's my opinion.
i like them!..Especially the death spell since i am a death student if there ever will be a black night spell....i think he should come in on a black stallion...in a dark woods background with a dark aura floating around him