I would like ice to have a all buff or debuff(bladestorm, plague, smoke screen, etc.) One thing I have in mind is a tower shield to all friends. Like -25% incoming to all friends.
Thomas Swiftthistle, Legendary Ice
I think thomas idea on this is wonderful. To all friends that be cool i mean like fire has scald meteor dragon. storm as storm lord tempest and the storm spell that puts storm traps on every one. I think ice should get some kinda spell to add a shield to Block all schools to every one like thomas was saying, thats a wonder ice spell :D~!
as a level 60 necromcer, feint is very helpful, and i think there should be another poison spell that does about 90+700 , because death spells arent that strong. in battle i have to rely on the bandit polymorph because my attacks arnt enough. please consider making a new death poison spell,
sincerely, William Crowdust
hey i'm a level 60 necormcer too and i kill everything i have to fight so how cant you unless you dont have the right outfit on or something death is my strongest school then i have another level 60 balance and i kill everything the only one tht can kill my balance guy is my death guy and anyone who cn kill my death guy is my balance if u really are death you have to step up your game becuz thats bad if your asking for a new spell like that and i would rather see a feint that goes to all enemys so when i use scarecrow i dont have all the +30 on me come death is an awesome school and when ever you hit something you get your health back manly so how can you ask for a spell that wont give health back and just hits we already got a new one lik that the skeletal dragon
An all school shield would be GREAT. Like a single shield spell that resisted spells from all schools. I'm Thinking 75% as the minimum and 90% as the absolute max. We don't need any GOD CARDS in this game. Thanks, Johnshell329 ------------------------------------------------------------------------------------------------------ For censoring issues when i say GOD CARDS i mean like Greek Gods and I am implying that they are Superpowerfull cards that are irrational during Duels, and especially PvP.
You know, i have been thinking of a rather odd spell for years upon years now. What if we had a spirit hydra. It's three heads will blast life, myth, and death at your opponent all in the same round. Similar to elemental hydra, it should do 190 per head, and will be in the balance school. A lot of spells i have seen on this post are very unrealistic, and cheap. We should be finding spells to help us out, not extreme cheating cheap cards.
I have also wanted to see a balance convert. Although we do have elemental spells, balances main spell is judgement. for the convert, it could change balance to either death, life, or myth.
Other posts i have seen involve raising storms health. I certainly don't agree with that, if you raise their health, weaken their spells. All the schools health and spell damage equal out in some way, like ice, very high health, weak spells. Storm is just the opposite, weak health, monsterous spells. Raising storms health, will make them extremely hard to beat, considering their attack spells.
Well, enough talking for me, consider what i have said to heart and see you in the wizarding world.
For death, i would love to see a new blade, that would help with the damage of crow in celestia. I would also love a double trap for myth. I would also love being able to enchant steal spells, but that is a problem for another day.
In the spirit of debuffing the tower shields that seem so prolific in Wizard101, I would like to see a spell that could remove them from all opponents at once. This could be similar to "Remove one negative" but for those on all opponents rather than on ones self or teammates.
Also, a new, all opponent, trap spell for each of the other classes like the Storm school has windstorm would at least mitigate the effect of tower shields. Perhaps even removing windstorm altogether and replacing it with an all-class, generic "blank"storm trap would have the same result. This would be a sort of match-up to Balance's Bladestorm
Lastly, a wand that does very minimal damage, say 4, (I know, the rules...) that targets all opponents would have the same effect.
In a team fight, any of these could be cast just ahead of another wizard casting an offense spell, effectively cleansing the opponents defenses and leaving them open to full damage.
I'd like to see storm get a 90% shield, or at least some kind of defense against all considering our health. Maybe a spell that increases our max health for that battle, but something to help us with our low health.
i have an idea for a life spell, some kind of plant that grows from the ground and vines grow everywhere either the vines attack every enemy or it wraps its vine around the enemy and squeezes them and does like 700 damage for a one person it attacks or 635 for everyone it attacks
and idk if it should attack every player or just one, but if its for one player the vine squeeze the other target and it does like 700 damage. if it attacks all players the vines just like starts hitting them and does like 560 damage :D
[i think there should be a life trap spell because think about it life only has a trap and blade. All the other types have some sort of extra boost to there srength and life has to wait to level 58 for a all enimie spell that also makes me sad so i think life needs i spell thats all enimie and puts a tap on all of them like 20% trap to all enimies and a attack to all to death as extra traps so does balance and ice fire myth and storm have something like wild fire something like that is what life needs
i think life needs a life trap or something because all life has is a blade and trap . and i am sick of it. all the other types have some sort of extra thing like wild fire or time of legend. life needs those. i am sure life has enough healing spells please oh mersy not another healing spell. and we need an all enimie spell. we should not have to wait all the way to level 58 for a all enimie spell. so we should get a attack all enimie spell that atacks all then puts a trap on all thats what all lifes need a trap that goes on all or something like wild fire or time f legend or an all enimie spell that attacks then puts say 25% trap on all that should cost say 4 pips depending on the damge like 330
I think that storm needs a spell that is some what like feint. It can give the enemy and you a trap. I also think that storm needs a healing spell. Or a way to get us more health easily. Another idea i have is we could have an aura spell that decreases your fizzle rate, by ten percent or so
Would like to see a reduce pips spell something to even the battle against bosses with 6 or more pips we get no pip boost when we get to legendary so having something to either take away from then or add to us would be nice.