I would have to go with general type charms and traps. say blades and traps that boost any spirit type spell and spells that are the same for elemental. To even out you would also need to add some balance only blades and traps.
fire: lava burn (2 pips) 3 traps are place on the target and they each do 15% fire damage for next fire damage ice: protecter (1 pip) gives all friends 45%- shields storm: wash away (2 pips) takes away one charm from each enemy and places a shield on caster for 45%- myth: myth tap (1 pip) puts 2 myth 15% traps on target life: brightness (0 pip) puts a trap on a friend and 20% to next healing spell death: acid (1 pip) places 3 traps on enemy 10% balance: prims (0 pips) convert balance into myth, life, or death
spells like animate (if possible to make) and ice armor for minions like if you get a critical and got like (for example) 7 power pips for wraith in stead of one wraith theres 2 of them! or when you get a critical it doubles the health of the minion you are going to summon eh thats all the ideas i have for now instead its only a should get critical bout buff and/or debuffs
Hello i think i'd like to see a new fire class spell, a blade/shield spell that takes one pip, it gives fireblades to all teammates like the one the balance has, and it also gives a tower shield to all teammates...or it could be a balance spell that does that and gives balance blades.....just make it for all schools because the other schools dont have that many great wards or blades.
I think ice wizards deserve a blade earlier then they get it. i mean i have a trap until lvl 40 and it gets hard to pvp with just a shield. if you add a blade that is weaker then what we get later on or even a charm to use against the competing wizards. something like -75% damage. if you could do that it would make pvp allot easier for ice wizards
I'd really like to see a balance buff. There are ones for all schools except balance. I struggle due to the fact that there is no balance buffs, so storm is my secondary school for the extra power. :( :( :(
Obvously there is the blades you cast on yourself to boost your own power but that just sometimes isn't enough...
I would be exremely grateful if you took my idea into consideration not only for me, but all the other sorcerers out there in the spiral!
One thing i would like a change of, the abundancy of traps that i get from my pet Orthrus. I am a myth wizard and I am a little upset by this. I suspect the number is too low and i have only gotten2-3 traps out of him, this is something i think would make the game easier. Please take this idea into consideration, I would like a bigger boost from my Orthrus every once in a while instead of sitting in front of my computer praying for a trap. Not that i think it's a bad game it's just a small detail i want fixed for ward chances. xoxoxoxo=Kingsisle, I hope you have a happy Valentines Day when the time comes!
I think a cool idea for an ice utility is one that lets you turn a tower shield into a shield that blocks 100% of the next attack cast on you. Another is one that let's you improve the % of damage your shield absorbs, it will work for any type of shield but will be an ice spell.
i think fire should get a sheild spell, like spirit armor, but instead of just blocking the attack, it should absorb the attack and turn it into life, and it would be cool if it were an X spell, like 125 per pip
Ooh i have the perfect ideas! Anyone ever get tired of facing four enemies of the same class as you and having to put prisms on every one of them. So i think it would be great to have spell that adds prisms to all opponents just like windstorm does only in the form of prisms. And giving every school a windstorm-like spell wouldn't hurt either, ex. (Ice-Hailstorm=+25% to all enemies), (Fire-Blaze Barrage=+20% to all enemies), etc. for Life, Death, Myth, and i believe Balance already has one too so i'm not sure about that, but i have nothing against anyone else's opinions. But the main thing i suggest is (PRISMS TO ALL OPPONENTS!)
After more thinking why do we need new spells when we can get new items. We got lots of stuff but we can get more. There is an empty shop in the shopping districk and we do not have braclets. So the shop can be for them. the braclets can be astral. this is what spells i think can happen.
Moon can be: 3 pips:Invisable: your wizard turns invisable no one can see you for three round and no one can attack you :P
Sun can be: Light: 2: The sun comes up and blinds the foe and is stunned :D
Star can be: Spiral: 4 pips: A map of the spiral comes up the dimond in the middle gives 2 power pips
I think that there should be a lower rank spell for all schools that does damage to all enemies. The only Life spell that does damage to all enemies is Forest Lord, which is a Rank 8 spell and you must be a lv. 58 to learn it. I think there should be a spell sort of like Meteor Strike or Humungofrog for every school. Also, I think there should be a blade spell for every school included in what you can learn at a lower level. Last, I think that for fire and storm wizards, there should be spells that increase max health for that battle and cost 3-5 pips, depending on how much your health is increased, and more accuracy-raising spells. Roslyn Lifeblossom, level 27 Theurgist
I would like to see a DEBUFF that when placed on a target the single target damage you do is channeled to adjacent enemies on a percentage based off total damage done done. this would be especially helpful when fighting enemies of lower level that just need to be quickly dispatched.
I think that balance should get a prism. I know that all the other schools get prisms, but I found it really hard when I was fighting balance in the District of the Stars. I know we have some elemental stuff but I think we should be able to get a prism for balance.