Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Dual Blade

AuthorMessage
Astrologist
Dec 26, 2013
1124
I was thinking it would be helpful if KI would add a "Dual Blade" charm to our arsenal. We have single, zero-pip school specific blades, and zero-pip universal blades, and 1-pip spirit and elemental blades, and 1-pip multi-blades for everyone in the group, so how about a 2-pip dual blade. Something that would provide two different blade boosts in one cast. For 2 pips you'd get a +20% and a +25% blade all in one shot. Not too overpowered and also costly to cast but it could be critical when you're boosting for a big hit but don't think you can wait that extra round to cast another single blade. Another variation could be two of the same % blade... especially useful for a Myth wizard's dual attack or other wizards using DOT attacks. Kind of like a blade version of Fuel. Something like this would almost have to be an astral school spell only available at relatively high level.

Defender
Jan 27, 2012
195
I dont think you understand how DoT or Myth's multi attacks work...
A single blade for either type of attack boosts the ENTIRE attack. So with one blade, Minotaur does 68 + 601 damage.
But I like your idea... although the TC variants would have to be no auction. Last thing we need is a bunch of baby wizards running around spamming 4> pip spells.

Mastermind
Mar 01, 2015
307
TucsonWizard on Aug 6, 2015 wrote:
I was thinking it would be helpful if KI would add a "Dual Blade" charm to our arsenal. We have single, zero-pip school specific blades, and zero-pip universal blades, and 1-pip spirit and elemental blades, and 1-pip multi-blades for everyone in the group, so how about a 2-pip dual blade. Something that would provide two different blade boosts in one cast. For 2 pips you'd get a +20% and a +25% blade all in one shot. Not too overpowered and also costly to cast but it could be critical when you're boosting for a big hit but don't think you can wait that extra round to cast another single blade. Another variation could be two of the same % blade... especially useful for a Myth wizard's dual attack or other wizards using DOT attacks. Kind of like a blade version of Fuel. Something like this would almost have to be an astral school spell only available at relatively high level.
i dont really agree with this idea....i think adding new spells would be a problem for KI to do and this would be very confusing.I think it is perfectly fine the way it is.