I was thinking earlier that we need to make casting a critical more interesting. So this made me think we need unique critical animations like they have in Pirate101. When I say "critical animations," I mean like casting the spell differently. But because there's so many wands, we could put them into "groups." For example, a longbow group could get their own critical animation, such as putting three arrows in and then releasing. What do you guys think? Feedback will be appreciated!
Yea. Or how about if you have one of those Avalon swords, the sword will be surrounded by whatever school the sword is, and then you'll charge at the enemy, jabbing them and inflicting whatever ability that sword had.