Ok, so this is just in general, if I am paying crows for a helper, I think I should get to decide what they cast. So I propose a double hand setup. My wizard's hand on top, and the henchman's hand on bottom. This is expandable up to 4 hands on screen at once.
good idea, but it should be restricted for crown minions only, that way, there is atleast a exepcion
He said henchmen, genius. This is a good idea. I can think of nothing worse than summoning a henchman with your hard-earned crowns only to have it do nothing useful.
Even if it's not doable to pick your henchman's cards, at least there should be an option for what type of spell they use. There could be an option to help me, help itself, or attack. To explain further, help me would either be a healing spell, blade, or shield that the henchman would cast on you. To help itself, it could blade or shield itself. I think attack is fairly self explanatory,but you could pick what type of attack too, like minor, major, AEO, or DOT. This way you wouldn't have full power, but you could decide whether you want the henchman to aid you via healing or attacking. Katie Smith level 50
Ok, so this is just in general, if I am paying crows for a helper, I think I should get to decide what they cast. So I propose a double hand setup. My wizard's hand on top, and the henchman's hand on bottom. This is expandable up to 4 hands on screen at once.
I disagree. The henchman represents and independent wizard which you have summoned to help you. That wizard will do what he/she has a mind to do. Nothing more nothing less. In essence, this is like asking a friend to help you and then telling them what to cast.
He said henchmen, genius. This is a good idea. I can think of nothing worse than summoning a henchman with your hard-earned crowns only to have it do nothing useful.
oh... henchmen, you are right, i am SUCH a genius :P
I disagree. The henchman represents and independent wizard which you have summoned to help you. That wizard will do what he/she has a mind to do. Nothing more nothing less. In essence, this is like asking a friend to help you and then telling them what to cast.
Henchman means subordinate or minion, he works for you. Again, if I'm shelling out IRL cash, I expect to have a minion who won't ruin my traps or heal itself repeatedly.
Henchman means subordinate or minion, he works for you. Again, if I'm shelling out IRL cash, I expect to have a minion who won't ruin my traps or heal itself repeatedly.
I agree.
Would also be cool if all henchmen could use their school heals as well, like availing hands, sacrifice, or healing current. Life henchmen get all the love these days.
Ok, so this is just in general, if I am paying crows for a helper, I think I should get to decide what they cast. So I propose a double hand setup. My wizard's hand on top, and the henchman's hand on bottom. This is expandable up to 4 hands on screen at once.
#1- you can be the boss of their deck #2- it not crows its crowns
I disagree. The henchman represents and independent wizard which you have summoned to help you. That wizard will do what he/she has a mind to do. Nothing more nothing less. In essence, this is like asking a friend to help you and then telling them what to cast.
on, it's different, because henchmen cost real money. When is the last time you had to pay your friend to help you out? If you are, you have a bad friend. if you voluntarily give your friend something for the help, that's totally different.
Just adding 3 simple options would be cool for henchmen. When your card choice comes up, they could add Heal, Hit, and Boost options for Henchmen. It would allow no actual control over the spells, but minimal control over the type of action they do. It could still be done in the 30 seconds so it wouldn't slow combat.
Just adding 3 simple options would be cool for henchmen. When your card choice comes up, they could add Heal, Hit, and Boost options for Henchmen. It would allow no actual control over the spells, but minimal control over the type of action they do. It could still be done in the 30 seconds so it wouldn't slow combat.