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new utility spells

AuthorMessage
Historian
Jun 17, 2014
671
globals:
Moonlight Power:
+25% to life, death and myth spells, -25% to fire, ice and storm
Sunlight Power:
+25% to fire, ice, and storm -25% to life, death, and myth
Astral Corruption:
negates the use of any and all sun, moon, and star cards

balance:
Slight of Hand:
steal any 1 of the following: charm, ward, pip, aura, shadow pip, Hot, or 500hp

ice:
Tundra Armor:
+150 absorb per pip to team
Ice wall:
take 50% of everyone on your team, for a +25% damage output (shows up like sentinel's shield, but blue)

life:
Defibrillator:
destroy 1 HoT on your team, to heal 150% of it (a heal version of detonate)

Death:
Resurection:
cast onto a opponent, when they die, they revive with 10% of their health, and a 10 turn beguile aura, if they remain alive after 10 turns, their beguile ends, and they are fully restored (a more zombiefied guardian spirit)