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shadow enhancer spells

AuthorMessage
Historian
Jun 17, 2014
671
next line of spells, should be regular 10 pip spells.. no shadow pip involved.. but can be

storm
you'll do 1500 damage to a single target, and 800 to the rest (like sun serpent in a way)
if you enhance it with shadow, it'll do a aoe healing current for your team

fire
you'll do a 500 1200 dot (400),
if you add a shadow pip to it, it'll cast detonate afterwards

ice
1000 aoe that leaves a 50% legion shield
added shadow pip gives you a 80% fortify

balance
200 damage for every school (1400) (200 200 200 200 200 200 200)
shadow pip, makes it reshuffle everyone's deck

myth
100 + 1200 damage aoe (like Minotaur)
added shadow pip, removes all shields, traps, blades, auras, shadows, and globals (full clean sweep)

death
1100 hit, with drain
added shadow causes it cast a 70% hex before hand, and beguiles afterwards

life
1000 aoe, and leaves your team a 50% shield and blade
added shadow pip, casts a 20% guardian spirit onto yourself

of course all this is probably highly broken, and was just a proof of concept....

but point was give us regular spells, that if we wanted to, use a shadow pip, we can, and would greatly benefit from it.. and being 10 pips, i dont thing you'll see it that often