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Making Treasure Cards trainable spells

AuthorMessage
Survivor
Sep 12, 2015
15
Hi all, Im sure Im not the first one to post this idea but I think it would be a great addition to the game, as many spells are locked to TC or equipment pieces exclusively, severely limiting their use and general accessibility.
Not only that, but there are literally hundreds of unique spell animations and effects for these exclusive spells that rarely are seen or used, which is a shame because that is likely hours of hard work all for naught.
Having the TC trainable could work differently to normal spells, with a higher cost of training points being used to limit the amount available to any one player. Training points are limited resources, so having one spell consume multiple will require better resource management on behalf of the player.
Here are some TC that could be very useful trained spells:
Forest Lord mutations:
-Fable Lord
-Squall Lord
-Bonetree Lord
-Lord of Atonement
-Tundra Lord
-Lord of Blazes
PvP spells:
-Brulee Sucree
-Rat Magician
-Red Ghost
-all variations of the Coldiron variety ( hit and then set shield)
-aftershock
Miscellaeous:
-Mutated versions of Heck hound
-The alternate versions of Judgement ( Solid damage and dispel one, death one)
-Lycian Chimera and Lyrnean Hydra
-Life, Death, and Ice Minotaurs
-Crow and Ice Bird
Im sure there are literally hundreds of other spells that are locked behind TC or equiptment only, which is a shame because having them as a part of your spell deck permanently opens so many doors.
It can provide a necessary spell in which the School otherwise lacks ( for instance Fable Lord being a strong, non shadow pip reliant AOE for Myth who otherwise lacks such), provide less reliance on actual treasure cards for PVP and promote strategic deck building, and in general add so much more variation to normal gameplay. These spells could maybe cost 2-3 training points as compensation, making players choose to be more efficient with their allotted points, or put in the work to afford the expenses. The trainers should be hidden in discreet areas, with level caps aimed at 60-80. For the PVP spells, Diego could sell them as he does stun blocks and conviction for increased cost as well.
WHat other spells would make great additons to this list? what spells would you like to see made available to players in the future? I would love more suggestions!