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Little visual glitch

AuthorMessage
Delver
Jun 10, 2012
236
hi;
i started few time ago a minor glitch subject that receive an answer and moved on the test realm subject so completly erased when the test come to live.

i was listing all wand without the right visual on the decoration menu in house and few more glitch i see throughout the spiral.
So:
-Wrong miniature for some low lvl wand.(fairy wand, cloud staff for exemple
-Flying candle on a ore spawn in frigid maw
-Space around big column in botanical garden allow to place hanging but we can't select them when placed.
-A flying door window in firecat alley and in the unicorn (alley?)
-Aggrobah snake thief wand-orb is detached from their scepter
-Double enemies: one in the fight one on talking position outside (ivan in frigid maw; The rat on sky anchor,...)

The cornsugar barn silo:
- activate a minigame when entering
- the camera travel from one stage to another move to the right and show the void between the stages instead of a short loading screen; that break a little the feeling of being in a silo (like a tower ascension).

A one for professor Drake red correcting pen:
In a side quest of karamelle we fight a bunny, a brudel, a mole and a golem; the text call them all colourful ... but the names dont match for some of them (brudel and mole if i remember correctly)

For Pirate101:
Marleybone galleon bones decoration on right side are in the stairs and left ones on the clouds if i'm right

I will add them if i find more.

Delver
Jun 10, 2012
236
Hi just found a new one.
The officer's hexacorder axis are wrong its hard to represent with word but instead of (0,1,1) it's (1,-1,0)horizontal inverted instead of vertical normal