Hi My friend wants to have a class thats solo's the game nicely when I'm away. Something she can have fun with. She has tried:
Ice; it doesn't suit her playstyle to play so defensively, not enough damage Fire: fizzles too often Death: she doesn't like the idea of the school with all the undead spells
She's looking for something that is in between fire and ice for fizzle rate and damage, but isn't death, and that can survive well solo for when I can't play with her and help her. She was thinking of balance or myth but we don't know these schools very well and don't know if they solo well and are fun to play. What would you recommend for her? Thanks in advance for any replies.
Hi My friend wants to have a class thats solo's the game nicely when I'm away. Something she can have fun with. She has tried:
Ice; it doesn't suit her playstyle to play so defensively, not enough damage Fire: fizzles too often Death: she doesn't like the idea of the school with all the undead spells
She's looking for something that is in between fire and ice for fizzle rate and damage, but isn't death, and that can survive well solo for when I can't play with her and help her. She was thinking of balance or myth but we don't know these schools very well and don't know if they solo well and are fun to play. What would you recommend for her? Thanks in advance for any replies.
Well, first of all: all schools, I will be putting a * before the school if it does not suit your friend or has been tried and a // for ones I recommend
In between ------------------------------- Balance - 85% accuracy - Second weakest in terms of beginning health (480) but gets much stronger in CL+, does not have a prism
Spirit -------------------------------- Life - 90% accuracy - rarely fizzles, good power pip, battle healing, third weakest in terms of beginning health (460) but gets much stronger in CL+
*Death - 85% accuracy - fourth strongest in terms of beginning health, but gets much stronger in CL+, can drain health from enemy using attacks
//Myth - 80% accuracy - third strongest in terms of beginning health, but gets much stronger in CL+, summons minions to help in battle (not so effective in ZF+), is a "debuffer" by being able to remove ALL wards and charms (not stun block) and is very effective in both PvE and PvP. Health is good as well. Most recommended due to good health and good damage combination, as well as frustrating your opponent in PvP. Please note that there is one spell that your friend might not like: Humungofrog, it throws up on all your enemies.
Well, first of all: all schools, I will be putting a * before the school if it does not suit your friend or has been tried and a // for ones I recommend
In between ------------------------------- Balance - 85% accuracy - Second weakest in terms of beginning health (480) but gets much stronger in CL+, does not have a prism
Spirit -------------------------------- Life - 90% accuracy - rarely fizzles, good power pip, battle healing, third weakest in terms of beginning health (460) but gets much stronger in CL+
*Death - 85% accuracy - fourth strongest in terms of beginning health, but gets much stronger in CL+, can drain health from enemy using attacks
//Myth - 80% accuracy - third strongest in terms of beginning health, but gets much stronger in CL+, summons minions to help in battle (not so effective in ZF+), is a "debuffer" by being able to remove ALL wards and charms (not stun block) and is very effective in both PvE and PvP. Health is good as well. Most recommended due to good health and good damage combination, as well as frustrating your opponent in PvP. Please note that there is one spell that your friend might not like: Humungofrog, it throws up on all your enemies.
Thanks!
My friend is playing a myth now and having lots of fun with it. My friend is ok with the Humungofrog. The one myth spell my friend does not like is the Barf- I mean the Blood Bat.
Thanks for all your help my friend is really happy now!
Hi My friend wants to have a class thats solo's the game nicely when I'm away. Something she can have fun with. She has tried:
Ice; it doesn't suit her playstyle to play so defensively, not enough damage Fire: fizzles too often Death: she doesn't like the idea of the school with all the undead spells
She's looking for something that is in between fire and ice for fizzle rate and damage, but isn't death, and that can survive well solo for when I can't play with her and help her. She was thinking of balance or myth but we don't know these schools very well and don't know if they solo well and are fun to play. What would you recommend for her? Thanks in advance for any replies.