Wand spells are now stronger than Thunder Snake; something has got to be done before we end up with wand spells besting Lightning Bats. What something do I suggest? Level 120+ wands - 50 AoE. Level 130+ - 155 single. Level 140+ 60 AoE. So on and so forth. This both adds more variety to wands and slows the rate they're growing stronger. So what do you guys think? A good idea? Or bad?
Wand spells are now stronger than Thunder Snake; something has got to be done before we end up with wand spells besting Lightning Bats. What something do I suggest? Level 120+ wands - 50 AoE. Level 130+ - 155 single. Level 140+ 60 AoE. So on and so forth. This both adds more variety to wands and slows the rate they're growing stronger. So what do you guys think? A good idea? Or bad?
At higher levels wands are generally used as "weakness busters" to burn off Mantles, Plagues etc. Having a wand with an AoE hit could really limit their use, especially in team play, because you run the risk of ruining trap and feint set-ups. Personally speaking, I don't think I would ever use something like this.
At higher levels wands are generally used as "weakness busters" to burn off Mantles, Plagues etc. Having a wand with an AoE hit could really limit their use, especially in team play, because you run the risk of ruining trap and feint set-ups. Personally speaking, I don't think I would ever use something like this.
In a setting where you've trapped, I see this would be annoying. Which is why I'm not suggesting every wand should have this, but for every other 5/10 levels, or maybe just randomly. Ways this could be helpful is dealing low AoE damage easily and breaking shields.
Wand spells are now stronger than Thunder Snake; something has got to be done before we end up with wand spells besting Lightning Bats. What something do I suggest? Level 120+ wands - 50 AoE. Level 130+ - 155 single. Level 140+ 60 AoE. So on and so forth. This both adds more variety to wands and slows the rate they're growing stronger. So what do you guys think? A good idea? Or bad?
A while ago i thought that they should come up with wands that are more school based. So, things like fire have a DoT, Death life sapping, Life healing, myth double-tapping, etc I still think they SHOULD do it. not everybody teams up, so the argument of "that would ruin team play" is only partially valid. Yes, I also know that there is already healing wand spells from Greenwarden's Peaceful Staves, Sun's Light Spears, and Shocking Truth Tiki Torches.
just saying wand hits has bested lighting bats i have seen someone critical and do over 500 damage with the minion boosting its attack all so and no blades involved.
i love your idea with the AoE wand hits i think it would be great.
I think it could work as an option, you still have the single hit wands with whatever amount of damage. But then there is an alternate aoe wand that is also available if you want that sort of thing.
It could get interesting.
I've had a wand spell do more damage than a phoenix with certain gear setups and a lucky critical (there may have been a bubble or aura up at the time too.)