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New spell effects/utilities

AuthorMessage
Defender
May 05, 2010
101
These are my ideas for spell effects rather than stuns, placing traps, blades, all that stuff. So lets cut to the chase shall we?

Pip block:
Instead of destroying an amount of pips, this effect
will prevent the gaining of pips for a certain amount of rounds.

Transmuting shield:
What this does is when you are hit with a damaging spell and have the Transmuting shield on,
the hit will be transmuted into a heal. Also to prevent exploitation, only one can be placed
at a time, and the heal will be reduced proportionate to the damage.

Transmuting trap:
This does the exact opposite relative to the shield, you cast on your foe, and when the enemy is being healed, the foe will instead receive a lower amount of damage than the heal received.

Drain Boost:
This is only helpful for school, but a drain boost, either could be a trap or enchantment, or blade, but will increase the returning heal in drain spells.

Order revert:
This would change the order of turns in a round.

Wolf Deathbringer Level 80+

"Happy casting!"