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New School (School of Time) or possible new spells

AuthorMessage
Survivor
Aug 23, 2015
42
The school's symbol is a gear.
the school's weakness and strength is balance.
this school is a team based focus.

School design/focus as balance is more focused on luck and chance the school of time is focused on fate and predetermined destiny based on history. the school is a boosting school its main 2 cards being Turn of Fate and Slow.

Turn of fate is a field spell that is completely unique in battle at a cost for 5 pips the caster can change who can attack first instead of the enemy NPC that goes first its the player that goes first, granted with this switch it makes them miss 1 turn.

Slow is also special I haven't decided whether it would be a sun school boost spell or an arena spell either way Slow increases the effects of a damage over time spell by 1 turn so instead of fire elf's after burn lasting 3 rounds it now lasts 4.

the school is more built for manipulating an allies attacks to do more and make their attacks cast earlier and make DoT hurt much longer or HoT be much more useful.

Survivor
Aug 23, 2015
42
and this is just an idea to add to make boss hunting a better pay off a Matching Set perk. if you have the same themed boots robes hat and wand like for instance the Olympus set you can get a certain bonus could be a bonus single spell, maybe boosting attack defense and accuracy by 11% of the school themed set or something else to make having the full set a helpful perk

Explorer
Oct 12, 2012
79
NikSoulSword on Jun 2, 2016 wrote:
The school's symbol is a gear.
the school's weakness and strength is balance.
this school is a team based focus.

School design/focus as balance is more focused on luck and chance the school of time is focused on fate and predetermined destiny based on history. the school is a boosting school its main 2 cards being Turn of Fate and Slow.

Turn of fate is a field spell that is completely unique in battle at a cost for 5 pips the caster can change who can attack first instead of the enemy NPC that goes first its the player that goes first, granted with this switch it makes them miss 1 turn.

Slow is also special I haven't decided whether it would be a sun school boost spell or an arena spell either way Slow increases the effects of a damage over time spell by 1 turn so instead of fire elf's after burn lasting 3 rounds it now lasts 4.

the school is more built for manipulating an allies attacks to do more and make their attacks cast earlier and make DoT hurt much longer or HoT be much more useful.
Tbh the only thing i can say about the title "School of time" kinda sounds like a myth thing ( mostly cause of Celestial Calendar.