1.storm spell should have at least 1200 hit all since storm owl is 10 and does 1800 minimum with colossal 2.fire spell should also do a little more damage since it is the second highest hitting school in the spiral.
Name : Descending Wave Class : Death Pips : 12 Effect : 850 damage to all enemies, 200 healing to self
Name : Cloudy Class : Storm Pips : 12 Effect : 900 damage to all enemies, stunning all enemies for 1 round
Name : Avalanche Class : Ice Pips : 11 Effect : 1035 to one enemy, one tower shield to self
Name : Bagiennik Class : Myth Pips : 12 Effect : 850 to all enemies, stun all for 1 round
Name : Revelation Class : Balance Pips : 11 Effect : 1125 to one enemy, along with -30 weakness to all enemies
Fire : Blaze Current Class : Fire Pips : 11 Effect : 750 to all enemies, along with a 2 round stun
Let me know what you guys think!!
~ Scarlet Iceblade, 94 " Pull and tear, and you will be lead straight to nowhere.. "
Death is ok but add something to it like Half drain to self, split 1/4 drain to others. Storm is good Ice is a bit excessive, how bout the damage plus a Ice spear or Add ice trap 30% Myth is ok Balance is a great idea, coming from death and fires Avenging fossil and sun serpent respectively that would be useful Fire is underpowered add another 50.