Ice - 1100 damage to all enemies and stuns for 2 rounds
Storm - 1400 damage and - 80 accuracy to all enemies
Life - Heal 750 per pip
Myth - 750 1200 to all enemies
Death - 1050and heals half damage and steals there pips
Also, question. Is myth 750 - 1200 or 750 + 1200. If it is the first one, I'd have to think about the pros and cons of it, and if it is the second one, that is insane, and should not be a multi hit or even a single hit!!!!!!
Ice - 1100 damage to all enemies and stuns for 2 rounds
Storm - 1400 damage and - 80 accuracy to all enemies
Life - Heal 750 per pip
Myth - 750 1200 to all enemies
Death - 1050and heals half damage and steals there pips
The death spell is to weak, I mean, I can get my Dr. Von around 1025 damage, so that's not much of an upgrade, and steal their (there is "Look over there!" their is ownership) pips, all of them or just one? this spell should at least be to all enemies, because ice, 1100 to all? little much for ice, that's like 3000 or even more damage to all enemies if your not that well bladed. and another healing spell for life? they already have guardian angle or spirit, that lets you live for a longer time. Also, Myth can't be stronger than storm, no matter what!
The eternal flame 1150 damage and -50% accuracy to next spell Winter fury 1100 damage and stun for 2 rounds piranhas 500 damage and 1100 damage over three rounds cupids 1110 damage and 35% to next attack Werewolf 1140 damage to all enemies Chupacabra 1145 damage and destroy all positives Bald eagle 1130 damage and elemental shield
The eternal flame 1150 damage and -50% accuracy to next spell Winter fury 1100 damage and stun for 2 rounds piranhas 500 damage and 1100 damage over three rounds cupids 1110 damage and 35% to next attack Werewolf 1140 damage to all enemies Chupacabra 1145 damage and destroy all positives Bald eagle 1130 damage and elemental shield
Don't mean to sound like a downer but...
Really, fire gets smoke screen, ice gets stun for 2 rounds, storm gets dot, life gets blade, death gets aoe, myth gets insane after-effect and what does balance get?
An insanely weak spell, this is what I think. You put so much work into the first 6 spells but then you just gave up on the balance attack, what the heck? ELEMENTAL SHIELD? You stole that from sabertooth, sabertooth had spirit shield now you saying the new spell should get elemental shield?!? You know what you didn't just copy the aftereffect from sabertooth and change it a little bit, you pretty much took the damage from sabertooth and added like 50 balance damage then made that the new spell! You gotta be kidding yourself, to recap, you basically took the previous balance spell added 50 damage and changed the shield to elemental, that is insulting!
Also, when I finally started to look at the other spells, they are too weak, especially the storm spell. These look like rank 10 spells, I thought you were suggesting ideas for a rank 11 spells, anyways to recap the damage on all the spells are too low, I like the spell types (aoe/dot) and the after-effects assigned for the specific school (except balance which I already talked about ) But, myth should get an aoe, since their aoes are weak. Third time, boost up the damage looking like rank 10 spells.
The eternal flame 1150 damage and -50% accuracy to next spell Winter fury 1100 damage and stun for 2 rounds piranhas 500 damage and 1100 damage over three rounds cupids 1110 damage and 35% to next attack Werewolf 1140 damage to all enemies Chupacabra 1145 damage and destroy all positives Bald eagle 1130 damage and elemental shield
They're all underpowered except your death spell. Increase the damage on them all. Myth don't change damage but make it AoE. Seriously I have no idea why most people aren't giving myth an AoE. Having an archmage myth, we NEED an AoE. Humungofrog just isn't cutting it anymore.
They're all underpowered except your death spell. Increase the damage on them all. Myth don't change damage but make it AoE. Seriously I have no idea why most people aren't giving myth an AoE. Having an archmage myth, we NEED an AoE. Humungofrog just isn't cutting it anymore.
Well, believe it or not, I've seen Earthquake take out some five thousand health mobs...
But I agree nonetheless, a new world's coming out soon, what does that mean? Stronger enemies, when I was in Twin Giants I had to enchant feint and feint every enemy not to mention throw a couple blades in there just to kill the mobs there. I wouldn't be surprised if myth got an aoe in the next update.
Really, fire gets smoke screen, ice gets stun for 2 rounds, storm gets dot, life gets blade, death gets aoe, myth gets insane after-effect and what does balance get?
An insanely weak spell, this is what I think. You put so much work into the first 6 spells but then you just gave up on the balance attack, what the heck? ELEMENTAL SHIELD? You stole that from sabertooth, sabertooth had spirit shield now you saying the new spell should get elemental shield?!? You know what you didn't just copy the aftereffect from sabertooth and change it a little bit, you pretty much took the damage from sabertooth and added like 50 balance damage then made that the new spell! You gotta be kidding yourself, to recap, you basically took the previous balance spell added 50 damage and changed the shield to elemental, that is insulting!
Also, when I finally started to look at the other spells, they are too weak, especially the storm spell. These look like rank 10 spells, I thought you were suggesting ideas for a rank 11 spells, anyways to recap the damage on all the spells are too low, I like the spell types (aoe/dot) and the after-effects assigned for the specific school (except balance which I already talked about ) But, myth should get an aoe, since their aoes are weak. Third time, boost up the damage looking like rank 10 spells.
Okay I see your point on the balance spell, but if that is a copy then chimera is a copy of hydra.
The death spell is to weak, I mean, I can get my Dr. Von around 1025 damage, so that's not much of an upgrade, and steal their (there is "Look over there!" their is ownership) pips, all of them or just one? this spell should at least be to all enemies, because ice, 1100 to all? little much for ice, that's like 3000 or even more damage to all enemies if your not that well bladed. and another healing spell for life? they already have guardian angle or spirit, that lets you live for a longer time. Also, Myth can't be stronger than storm, no matter what!
-Nicholas Hawkspear, level 90
Life is the HEALING school! They HEAL. That's one of their biggest strengths. Saying that life has to many healing spells is like saying death has too many health draining spells. Or that ices defense is too high. And I think the myth attack is double. Like Minotaur. So the first attack is weak, because it intercepts the shield, then the second attack is what deals the real damage. But I agree. Myth isn't meant for damage, and storm is. But myth still needs a heavy hitting attack, it just doesn't have to be as powerful as storm.
Okay I see your point on the balance spell, but if that is a copy then chimera is a copy of hydra.
Put your tongue back in, geez, that really pesters me...
Except chimera is 3 DIFFERENT schools and it is more powerful. The idea I gave feedback on, was the same school and was not more powerful, it was basically plus 50 attack ,woo hoo. You do not see my point, and do not say you see my point. Chimera is not even a copy of hydra. So I guess sabertooth is a copy of locust swarm? Don't you even stick your tongue out in an emoticon unless you get your facts straight.
Ice - 1100 damage to all enemies and stuns for 2 rounds
Storm - 1400 damage and - 80 accuracy to all enemies
Life - Heal 750 per pip
Myth - 750 1200 to all enemies
Death - 1050and heals half damage and steals there pips
OP ALERT! Let me show you how it should be 300+900 damage over time to all enemies. (No way can even fire do more than storm.) 1,000 damage & stun for 2 rounds to all enemies. (I like the idea, but I think it should just be a bit lower.) 1,500 damage to all enemies & +50% Stormblade to self. (Storm is all about damage, make it strongest.) 10+100+1,000 damage to all enemies. (Perfect for breaking shields, but only does 1,110 to all enemies.) 750 damage & +40% life trap to all enemies, & Guidance to allies. (Life has too many heals, besides, 750 per pip?! The other spells are 11 pips, 750x11=8,250 health. That's so much, it would heal a lvl 100 thaumaturge with healing gear past full health, even if they were dead.) 1,000 damage & Virulent Plague to all enemies & heal half. (Dr Vonn's Monster can do more than your spell with 1 Deathblade.)
Oh, and I hate to break it to you but balance exists! This is my balance spell. 30 damage to self & 100 damage to all enemies per pip. (I thought about how balance is about equality, so it seems fair that if you do 1,100 damage for 11 pips, then you take 330, it's not much but be wary of what damage it will do to you with all of the blades.)
Ice - 1100 damage to all enemies and stuns for 2 rounds
Storm - 1400 damage and - 80 accuracy to all enemies
Life - Heal 750 per pip
Myth - 750 1200 to all enemies
Death - 1050and heals half damage and steals there pips
The life one is way too op. The fire one has too much damage maybe change to 1000+400 and -55% smokescreen. Storm's should be changed to -50% accuracy debuff. Myth's should be 1210 plus stun to all. Death's affect should be leaves -60% mass infection.
Nice Idea, but I think the life spell should be heal 350 per pip to all friends. Also it would put an absorb around each player. These absorbs would be 15 percent of the players health. Rank X spell it should be.