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Balance needs a huge buff!

AuthorMessage
Survivor
Mar 05, 2012
2
Balance needs a colossal buff, and here's why:

1.) Balance spells are ridiculously weak. Okay, so this wouldn't be such a big problem if every enemy in the game didn't have weakness! The only way to get rid of weakness is to use a wand spell, or the cleanse spell. Since balance doesn't get the cleanse spell, we would have to break weakness with a damage spell. No big deal right? Wrong! Using any spell will get rid of our blades! So this means using a wand spell will get rid of balance blades and traps. Which means our spells will, more often than not, wind up using their minuscule base damage.

2.) Balance blades and traps are horrible. The good thing is, they boost every class. However this does not make up for the bad. Balance blades barely boost the damage output at all! It's insane! I get that it's to prevent other classes from boosting too much, but when we play by ourselves, it's just not enough. It would be, if weakness didn't immediately void the effects of our blades and traps, but sadly, it does, and as previously stated, every enemy in the game has it.

This may not seem like a lot, but it is. These two things, when compiled together, make for a pretty miserable experience once you get to areas like Celestia and Wintertusk. Personally, I feel helpless, most of the enemies just tear me apart. Balance wizards, please tell me if and how I can fix this, and if you are having the same problems. KingsIsle, if you read this, there are many ways you can fix balance, here are my thoughts:

1.) Boost the health of balance wizards. This will fix multiple problems. By allowing us to be more durable, you enable us to have more chances to heal, attack, etc. This will ultimately compensate for the two problems.

2.) Boost base damage of balance spells. This will fix the problems as well, it will make it so that even if our blades get destroyed, we can still do some serious damage.

3.) Fix the balance blades. Currently, the traps are fine, but the blades are not. There are multiple ways you could go about fixing this. You could simply boost the effect of the balance blade to, I would say, at least 35%. You could make it to where it's power varies based on the type of wizard it's placed on. For example, place it on a storm wizard, plus 20%, place it on a balance/life wizard, plus 40%, etc. You could also give balance wizards a cleanse spell, like storm. It could replace the precision spell, you could give it to us at the end of MooShu, or it could replace spirit/elemental defuse. All of these would work, and make the game more fun.

You could use any one of these 3 fixes, and it would make the game far more enjoyable. Personally, I'd recommend a combination of 2 and 3, but it's up to you. Right now, I'm in Celestia, and I'm miserable, I can't seem to do anything without help from another wizard.

Thanks for reading!

Adam DaisyFinder
Concerned Balance Wizard

Explorer
Jun 04, 2011
58
Geographer
Apr 29, 2012
861
sammysosa119 on May 26, 2015 wrote:
Balance needs a colossal buff, and here's why:

1.) Balance spells are ridiculously weak. Okay, so this wouldn't be such a big problem if every enemy in the game didn't have weakness! The only way to get rid of weakness is to use a wand spell, or the cleanse spell. Since balance doesn't get the cleanse spell, we would have to break weakness with a damage spell. No big deal right? Wrong! Using any spell will get rid of our blades! So this means using a wand spell will get rid of balance blades and traps. Which means our spells will, more often than not, wind up using their minuscule base damage.

2.) Balance blades and traps are horrible. The good thing is, they boost every class. However this does not make up for the bad. Balance blades barely boost the damage output at all! It's insane! I get that it's to prevent other classes from boosting too much, but when we play by ourselves, it's just not enough. It would be, if weakness didn't immediately void the effects of our blades and traps, but sadly, it does, and as previously stated, every enemy in the game has it.

This may not seem like a lot, but it is. These two things, when compiled together, make for a pretty miserable experience once you get to areas like Celestia and Wintertusk. Personally, I feel helpless, most of the enemies just tear me apart. Balance wizards, please tell me if and how I can fix this, and if you are having the same problems. KingsIsle, if you read this, there are many ways you can fix balance, here are my thoughts:

1.) Boost the health of balance wizards. This will fix multiple problems. By allowing us to be more durable, you enable us to have more chances to heal, attack, etc. This will ultimately compensate for the two problems.

2.) Boost base damage of balance spells. This will fix the problems as well, it will make it so that even if our blades get destroyed, we can still do some serious damage.

3.) Fix the balance blades. Currently, the traps are fine, but the blades are not. There are multiple ways you could go about fixing this. You could simply boost the effect of the balance blade to, I would say, at least 35%. You could make it to where it's power varies based on the type of wizard it's placed on. For example, place it on a storm wizard, plus 20%, place it on a balance/life wizard, plus 40%, etc. You could also give balance wizards a cleanse spell, like storm. It could replace the precision spell, you could give it to us at the end of MooShu, or it could replace spirit/elemental defuse. All of these would work, and make the game more fun.

You could use any one of these 3 fixes, and it would make the game far more enjoyable. Personally, I'd recommend a combination of 2 and 3, but it's up to you. Right now, I'm in Celestia, and I'm miserable, I can't seem to do anything without help from another wizard.

Thanks for reading!

Adam DaisyFinder
Concerned Balance Wizard
As a sorcerer myself, I agree with these points, and sometimes think that we get spells for the other schools more often than the respective schools themselves! I mean, we get four blade spells. A lot, the other schools only get 1 (except , (for minions) & (Light spells)), but unless your wizard specialises in summoning training points, at least one of these is completely useless for solo players. I chose as my secondary school for a few reasons: they boost against , they have more AoEs, decent damage and Minotaur & Earthquake are handy for removing shields. I don't regret this decision, but my deck has Elemental Blades, Traps, Diffuses, Minions, Blasts, Hydras and Shields that I hardly ever use. The shields are fine, diffuses (although expensive) too: but the blades, traps & blasts are useless to me. The minion means you don't know what you're getting, unlike the other schools, whenever I have a fire enemy, I will always get the fire minion. The storm minion is only useful for diverting attacks for about two seconds and the ice one is rare.

So the Spirit Blades, Traps & Shields are fine for me, I don't think I've ever used the Diffuse: but I have no supporting , or minions or blasts and Chimera is a lot of levels away (I just got Power Nova); ruining my (pun unintended) balanced deck. I pity sorcerers who change their secondary schools to just astrals, because then you have really weak attacks against balance enemies and a bunch of spells you use about twice per world.

I wouldn't mind adding a Spirit Minion & Spirit Blast as well as these changes, but if that's unlikely, then remove some elemental spells. I think that you could add another Balance Blade effecting only spells. Or replace the existing one. Or just upgrade the current blade. I support this idea.

And to the person who suggested using TCs: we shouldn't have to!

Archon
Sep 17, 2012
4162
Balance spells aren't weak at all. Dragonspyre is really the only place with lots of weakness casting. That passes. Carry Cleanse Charm TC. As for blades, Balance has slightly weaker blades because they boost everything. Learn Feint. We also don't need as big a boost as other schools because there's no such thing as a Balance shield unlike every other school. Balance have some of the highest health in the game already, they don't need a boost.

Survivor
Oct 08, 2011
10
What would be nice though is a balance convert. It could convert balance damage to myth, life or death. (since those types boost against balance). Other than that, I love being balance

WolfLegendThief level 100 Wizard

Explorer
Aug 04, 2013
64
I'm sorry, WHAT!

Are you seriously saying that balance needs a huge buff? Are you insane!!! Balance is the top tier school at the moment for pvp and they are considered the godly wizards of 1v1. From what i have gathered, you are implementing that lore master needs a buff, gaze of fate is weak and that a 25% balance blade is terrible? Gaze of fate can deal huge damage and is incredible, quite possibly one of the most OP new spells along with glowbug squall. Balance wizards have amazing capabilities when it comes down to pvp, they can control your pips, can control whether or not you can have your infallible up or not, WHILST still dealing major damage!

Weakness is absolutely not "ridiculously weak" at all! One weakness timed correctly can muck up a controlled hit and make it near useless. Loremaster is just incredible. People sometimes risk their entire month membership just to farm lore master for that spell. Now, if that spell was " ridiculously weak", why in the world would people love it so much? Thats balance for you in the pvp world, now in the pve world.

First off, yes balance does have the weakest blade of all schools and traps, but think about it. Balance also has strong blade, hex, balance blade, savage paw which leaves a blade and is your school and you have the best mander minion in the game who yet blades you again! You have the ability to stack so many blades, its unbelievable! In my opinion, add a sharpen blade and potent trap to all those and stack them, then lets see how "horrible" these traps and blades are.

Secondly, boost base damage. Well, whats monstrous and gargantuan there for? Also, if judgement was to be "boosted", then that would be way too op and unfair for other schools. Don't have monstrous? Use treasure cards!

Thirdly, give balance new spells?! Balance can already burst astral bubbles, can stack so many weaknesses on an opponent, kill opponents with one move and now you want a new spell along with that? Please!

Geographer
Apr 29, 2012
861
Talon Spiritbreake... on May 27, 2015 wrote:
I'm sorry, WHAT!

Are you seriously saying that balance needs a huge buff? Are you insane!!! Balance is the top tier school at the moment for pvp and they are considered the godly wizards of 1v1. From what i have gathered, you are implementing that lore master needs a buff, gaze of fate is weak and that a 25% balance blade is terrible? Gaze of fate can deal huge damage and is incredible, quite possibly one of the most OP new spells along with glowbug squall. Balance wizards have amazing capabilities when it comes down to pvp, they can control your pips, can control whether or not you can have your infallible up or not, WHILST still dealing major damage!

Weakness is absolutely not "ridiculously weak" at all! One weakness timed correctly can muck up a controlled hit and make it near useless. Loremaster is just incredible. People sometimes risk their entire month membership just to farm lore master for that spell. Now, if that spell was " ridiculously weak", why in the world would people love it so much? Thats balance for you in the pvp world, now in the pve world.

First off, yes balance does have the weakest blade of all schools and traps, but think about it. Balance also has strong blade, hex, balance blade, savage paw which leaves a blade and is your school and you have the best mander minion in the game who yet blades you again! You have the ability to stack so many blades, its unbelievable! In my opinion, add a sharpen blade and potent trap to all those and stack them, then lets see how "horrible" these traps and blades are.

Secondly, boost base damage. Well, whats monstrous and gargantuan there for? Also, if judgement was to be "boosted", then that would be way too op and unfair for other schools. Don't have monstrous? Use treasure cards!

Thirdly, give balance new spells?! Balance can already burst astral bubbles, can stack so many weaknesses on an opponent, kill opponents with one move and now you want a new spell along with that? Please!
Okay, all of your arguments are useless to me. Want to know why? I'm a level 49 sorcerer in Dragonspyre. Any astral spells or points you mentioned: gone! Those Loremaster points too? Pretty valid, if any wizard managed to get them! I farmed Loremaster for ages and got Goat Monk, Brimstone Revenant, Krampus, Catalan & Samoorai. My 2nd school is , of these 5 spells, I only ever use 1. Gaze of Fate, too? I can't get it yet. Your only other points lie in PvP, and I only go PvE! Other than astrals, level demanding, Loremaster or PvP reasons: can you think of anything that would apply to a struggling level 10 sorcerer in Wizard City?

Explorer
May 19, 2014
65
Talon Spiritbreake... on May 27, 2015 wrote:
I'm sorry, WHAT!

Are you seriously saying that balance needs a huge buff? Are you insane!!! Balance is the top tier school at the moment for pvp and they are considered the godly wizards of 1v1. From what i have gathered, you are implementing that lore master needs a buff, gaze of fate is weak and that a 25% balance blade is terrible? Gaze of fate can deal huge damage and is incredible, quite possibly one of the most OP new spells along with glowbug squall. Balance wizards have amazing capabilities when it comes down to pvp, they can control your pips, can control whether or not you can have your infallible up or not, WHILST still dealing major damage!

Weakness is absolutely not "ridiculously weak" at all! One weakness timed correctly can muck up a controlled hit and make it near useless. Loremaster is just incredible. People sometimes risk their entire month membership just to farm lore master for that spell. Now, if that spell was " ridiculously weak", why in the world would people love it so much? Thats balance for you in the pvp world, now in the pve world.

First off, yes balance does have the weakest blade of all schools and traps, but think about it. Balance also has strong blade, hex, balance blade, savage paw which leaves a blade and is your school and you have the best mander minion in the game who yet blades you again! You have the ability to stack so many blades, its unbelievable! In my opinion, add a sharpen blade and potent trap to all those and stack them, then lets see how "horrible" these traps and blades are.

Secondly, boost base damage. Well, whats monstrous and gargantuan there for? Also, if judgement was to be "boosted", then that would be way too op and unfair for other schools. Don't have monstrous? Use treasure cards!

Thirdly, give balance new spells?! Balance can already burst astral bubbles, can stack so many weaknesses on an opponent, kill opponents with one move and now you want a new spell along with that? Please!
Well. That is one interesting argument. Well lets go.

Balance is top in PVP (Judgement we owe you) Gaze of Fate is actually weak. It's the gear boost and blades that make it OP. In reality it does 550 Balance Damage and 550 (RANDOM) school damage. Without shields doing total 1200 damage. Which could be done with Sabertooth or Chimera just boosted by collosal. Point here is that the damage can be done with previous balance spells. Sure there is no -80% shields for balance but if you tend to hit random with an 80% shield or 70% on the enemy i don't think i need to explain the rest.

P.S Gaze of Fate gives slenderman nightmares.

The 25% balanceblade (IS) terrible, i mentioned this in another post that we just get total 45% in blades (before sharpen) That is like one blade from the spirit schools or Ice. so we just rely on traps stack until we get sharpen. Even after we get sharpen all we get is 65%+ on blades with sharpen. Storm which is supposed to have the lowest blade gets +40 from sharpen and +45 from elemental, that's like 85% +, not going to include supercharge for reasons.

Strong Blade? *critter* alright moving on.

Savage Paw would take so much Loremaster farming. We don't get the best mander minion, well we are the only school with the mander, yeah but the minion is easily destroyed. We can't rely much on our minion until we get to Nerys, which then he gets boosts to life death and myth. We can only stack four blades. That's just with what we get and sharpen. Judgement already does get boosted. Balance can just stack two weakness. That's with the TC version. We don't necessarily kill opponents with one move (before you get judge lol)

Some things that are true:

They can control pips - Mana Burn (saved me so much)
They can destroy an aura AND do damage at the same time. (Supernova)

I'm running out of charact

Explorer
May 19, 2014
65
Correction: Gaze of Fate deals 1100 damage total.

Defender
Mar 28, 2011
154
Balance is GREAT! I don't need a buff :)
We can do damage in our own school AND other classes without mastery. No other school can do that.
We can do more than one type of damage in a single attack. No other school can do that.
There are no 70% or 80% shields against us.
We can boost our own attacks and other players.
We get an attack-all spell before any other school. We get 3, and they are all good.
Native healing
No-pip debuff.

Yay Balance!

Survivor
Nov 13, 2009
47
Blaze Sandblade on May 27, 2015 wrote:
Okay, all of your arguments are useless to me. Want to know why? I'm a level 49 sorcerer in Dragonspyre. Any astral spells or points you mentioned: gone! Those Loremaster points too? Pretty valid, if any wizard managed to get them! I farmed Loremaster for ages and got Goat Monk, Brimstone Revenant, Krampus, Catalan & Samoorai. My 2nd school is , of these 5 spells, I only ever use 1. Gaze of Fate, too? I can't get it yet. Your only other points lie in PvP, and I only go PvE! Other than astrals, level demanding, Loremaster or PvP reasons: can you think of anything that would apply to a struggling level 10 sorcerer in Wizard City?
His arguments aren't " useless " I understand the struggle balance players have at a lower level, I know because I've been playing balance for 6 years, but I think what he's trying to say is that balance is a very powerful class at the exalted level, and if you boost balance's power to help them at a lower level, it would only make exalted balance players even more powerful than they already are.

Defender
Sep 19, 2010
180
Talon Spiritbreake... on May 27, 2015 wrote:
I'm sorry, WHAT!

Are you seriously saying that balance needs a huge buff? Are you insane!!! Balance is the top tier school at the moment for pvp and they are considered the godly wizards of 1v1. From what i have gathered, you are implementing that lore master needs a buff, gaze of fate is weak and that a 25% balance blade is terrible? Gaze of fate can deal huge damage and is incredible, quite possibly one of the most OP new spells along with glowbug squall. Balance wizards have amazing capabilities when it comes down to pvp, they can control your pips, can control whether or not you can have your infallible up or not, WHILST still dealing major damage!

Weakness is absolutely not "ridiculously weak" at all! One weakness timed correctly can muck up a controlled hit and make it near useless. Loremaster is just incredible. People sometimes risk their entire month membership just to farm lore master for that spell. Now, if that spell was " ridiculously weak", why in the world would people love it so much? Thats balance for you in the pvp world, now in the pve world.

First off, yes balance does have the weakest blade of all schools and traps, but think about it. Balance also has strong blade, hex, balance blade, savage paw which leaves a blade and is your school and you have the best mander minion in the game who yet blades you again! You have the ability to stack so many blades, its unbelievable! In my opinion, add a sharpen blade and potent trap to all those and stack them, then lets see how "horrible" these traps and blades are.

Secondly, boost base damage. Well, whats monstrous and gargantuan there for? Also, if judgement was to be "boosted", then that would be way too op and unfair for other schools. Don't have monstrous? Use treasure cards!

Thirdly, give balance new spells?! Balance can already burst astral bubbles, can stack so many weaknesses on an opponent, kill opponents with one move and now you want a new spell along with that? Please!
Balance is definitely a very powerful PvP school. However, quite a few of their spells are geared much better towards PvP than PvE. Loremaster spamming in PvP works very well because it deals high damage, typically dropping your opponents health by at least 10%, and leaves a stacking Weakness and Mantle that can slow down counters. However, using it in PvE can commonly mean dealing 3-5% of a bosses max health, with defense mechanisms that aren't terribly useful, and unless blading off school for Chimera or Hydra/Spectral Blast, you can't have buffs up. The same problem applies to Mana Burn and Supernova. While incredibly powerful in PvP, they are basically small bits of damage that slightly slow down enemies in PvE. Savage paw in PvE is low damage assuming you just use it for the blade, and has to be used again any time you need to rebuff up. Gaze of Fate is gained at a level where you will likely be done questing, and be down to farming and PvP.

Weakness helps much less in PvE, because of the spam nature of basically all enemies. The mander minion is nice, but suffers in higher levels from the problem that any AoE can kill it easily. Also, balances stacking is much weaker than most other schools. Savage paw (If farmed), balanceblade, hex, and bladestorm is +25%, +25%, +30%, +25% until azteca. Whereas most other schools can stack a blade, trap, tri-blade, tri-trap, and sometimes an extra trap type, like curse, windstorm, or fuel.

However, I completely agree with you on the base damage and treasure card portion. Addressing this partially towards the OP, Any school can smash through questing easy with an AoE. Once level 50, get a jewel of the feint. Double stack feints on the boss, cast balanceblade and TC vengeance or berserk, TC Monstrous Power Nova, reshuffle and repeat. Will take out both enemies after 10-15 rounds easily enough. If you don't have feint trained already, do it immediately, will speed up questing immensely.