I remember playing it back when it released and the graphics were exactly the same as they were now, perhaps not for the newer worlds and such. The effects are great and all, but almost all of the textures and models scream 2008.
I remember playing it back when it released and the graphics were exactly the same as they were now, perhaps not for the newer worlds and such. The effects are great and all, but almost all of the textures and models scream 2008.
If you hate wiz graphics, play pirate101, it has some amazing graphics, especially when you get to Mooshu and Marleybone.
I know what you mean. Take it from Kenny Rogers and Michael Jackson, sometimes you need to change your appearance to try and stay current. Substance is nothing, image is everything.
It's a lot of work to update graphics in the game. Plus, I believe KI wants to keep it a bit more simple, because there are a lot of people who don't have totally up-to-date computers and graphic cards. By keeping the graphics a bit low-tech, it allows more players to enjoy the game on a variety of computers.
If I am not mistaken, the graphics are done in the way they are currently on purpose. The cartoonish look to everything makes for a very family friendly game that intrigues their key demographic of 10-16 year old children.
Change is a good thing, but I think it would be fruitless to completely change the graphics of the game-- dated as they may be. If they update them to look really great, then they will polarize a good portion of their player base, who run the game on computers that may not be up to par with today's standard graphics. Also, given the sheer number of worlds created now, imagine the time needed to retexture and update every single thing in all the worlds... *shudders*
The graphics aren't bad, but could be tweeked, like wizard city, its too boxy, I guess, like where the roads are supposed to curve, its angled, and could be curved out, or like all the stairs/bridges how its a flat plane
I remember playing it back when it released and the graphics were exactly the same as they were now, perhaps not for the newer worlds and such. The effects are great and all, but almost all of the textures and models scream 2008.
Yeah. I suggested a update of all worlds from wizard city to dragonspyre some time ago, and the forum screamed at me that it wasn't needed.
But it is badly needed. All the original game worlds need to be redone. Every world is just one street repeated over and over and over, with slightly different names. All the textures are the same except for color. All the mobs are the same - rotting fodders are seen every where, just with different names, for example.
And the caves are just more of the same streets that are outside the cave, with a roof over them instead of a sky.
Yeah. I suggested a update of all worlds from wizard city to dragonspyre some time ago, and the forum screamed at me that it wasn't needed.
But it is badly needed. All the original game worlds need to be redone. Every world is just one street repeated over and over and over, with slightly different names. All the textures are the same except for color. All the mobs are the same - rotting fodders are seen every where, just with different names, for example.
And the caves are just more of the same streets that are outside the cave, with a roof over them instead of a sky.
Let's take a hypothetical situation. Let's say KI employees make $25/hour. They work a standard 40 hour work week. It'll take 4 of them 10 weeks to make the changes you want.
$25 X 40 = $1,000 X 4 = $4,000 X 10 = $40,000
How do the new graphics generate extra revenue to cover off that $40,000 expense? How much extra revenue will it create to cover off any potentially lost revenue caused by a 10 week delay in releasing new content that couldn't be developed while employees fiddled around with something that didn't need to be done?
Show KI how this will make them more money than it'll cost and they'll probably do it. Good luck.
Considering they recently laid off a bunch of workers and scaled back new game development to concentrate on W101 and P101 new content, it makes absolutely no sense at all to throw away money on old content. New content makes money.
Considering they recently laid off a bunch of workers and scaled back new game development to concentrate on W101 and P101 new content, it makes absolutely no sense at all to throw away money on old content. New content makes money.
While I agree with you for the most part, there is a glaring exception to this. I mention it because while it doesnt bring in any new money, it was a widely wanted change; Call of Khrullu. It came out in November of 2014 and then 18 months later, the animation was changed, as have other spells over time (Sirens, Storm lord, Fire Elf, etc). I think the BIG thing is, if they are going to tweak the graphics, to do them slowly, in their own time, but not as a specific release. Also, tweaking a single spell is much easier (I am guessing) than to revamp a whole section of a world
While I agree with you for the most part, there is a glaring exception to this. I mention it because while it doesnt bring in any new money, it was a widely wanted change; Call of Khrullu. It came out in November of 2014 and then 18 months later, the animation was changed, as have other spells over time (Sirens, Storm lord, Fire Elf, etc). I think the BIG thing is, if they are going to tweak the graphics, to do them slowly, in their own time, but not as a specific release. Also, tweaking a single spell is much easier (I am guessing) than to revamp a whole section of a world
Yeah that was a matter of editing down existing graphics to streamline gameplay. That's an entirely different issue. That actually improves gameplay. People didn't ask for Khrulhu to be changed for cosmetic reasons, it was taking too long. Redoing years of graphics design work doesn't do anything for existing players. It might become necessary for gaining new users at some point, but the demographic for this game isn't top level gamers, it's family and kids. Yes some players may outgrow the toon graphics, some of us like them. The main issues are that it's cost prohibitive for KI, gives no benefit and will make the game unplayable for many users that don't have high end graphics cards and PC's.
Yeah that was a matter of editing down existing graphics to streamline gameplay. That's an entirely different issue. That actually improves gameplay. People didn't ask for Khrulhu to be changed for cosmetic reasons, it was taking too long. Redoing years of graphics design work doesn't do anything for existing players. It might become necessary for gaining new users at some point, but the demographic for this game isn't top level gamers, it's family and kids. Yes some players may outgrow the toon graphics, some of us like them. The main issues are that it's cost prohibitive for KI, gives no benefit and will make the game unplayable for many users that don't have high end graphics cards and PC's.
Yeah. I suggested a update of all worlds from wizard city to dragonspyre some time ago, and the forum screamed at me that it wasn't needed.
But it is badly needed. All the original game worlds need to be redone. Every world is just one street repeated over and over and over, with slightly different names. All the textures are the same except for color. All the mobs are the same - rotting fodders are seen every where, just with different names, for example.
And the caves are just more of the same streets that are outside the cave, with a roof over them instead of a sky.
I remember playing it back when it released and the graphics were exactly the same as they were now, perhaps not for the newer worlds and such. The effects are great and all, but almost all of the textures and models scream 2008.
While the graphics are outdated especially with the graphics we have in games now, completely changing the graphics now would be too foreign and unappealing to the projected audience.
I think the graphics are good, but they need more of a variety... Especially for us wizards. Overall, I think the graphics are good just the way they are... but I wouldn't mind if they were just a bit more realistic.
I personally have made countless profiles and have played this game for many, many years and the graphics are unchanged. As much as I love this game and how it looks I feel like an update is needed on the graphics.
Let's take a hypothetical situation. Let's say KI employees make $25/hour. They work a standard 40 hour work week. It'll take 4 of them 10 weeks to make the changes you want.
$25 X 40 = $1,000 X 4 = $4,000 X 10 = $40,000
How do the new graphics generate extra revenue to cover off that $40,000 expense? How much extra revenue will it create to cover off any potentially lost revenue caused by a 10 week delay in releasing new content that couldn't be developed while employees fiddled around with something that didn't need to be done?
Show KI how this will make them more money than it'll cost and they'll probably do it. Good luck.
The expense of having KI programmers working will be 40,000 for 10 weeks no matter what they work on.
again just restating what i said, dont overhaul the graphics, just stream line it.... ___ / like bridges its literally this / \ stairs / thats it. a solid flat plane with no depth or curves other in a 2d image of dark and light lines..... if that... and i know "older pcs cant handle the graphics" if they cant handle a tiny update in graphics, of curving bridges, making actual stairs, and even curving the roads so they dont take 3 angles to do a turn...... then their pcs wont even handle the game right now... because just estimates.... the game if everything in it was downloaded, worlds, movement, clothes, enemies, furniture, etc... it would take 4-5 GB..... a small update to already existing graphics... maybe 100 MB.... not much