All of the following bosses can only be done solo. There is no sigil into the room and nobody can teleport inside to help you. Based on my personal experience it would be best if these bosses were either, made easier, or made so you don't have to solo them.
From the Quest: Third Star On The Left gotten at level 83 Wanadi Black Sky Class: Myth Health: 18,200 Minions: 2 Smoking Mirror Zombies Minions Class: Both Fire Minions Health: 2,560 each Total Health (Boss health + Minions Health):23,320
From the Quest: Turn Up The Sun gotten at level 86 Clemente Morgana Class: Fire Health: 18,750 Minions: Primo Ortiz, and Segundo Ortiz Minions Class: Both Fire Minions Health: 3,550 each Total Health: 25,850
From The Quest Fly Me To The Moon gotten at level 89 Eke Chuah Class: Balance Health: 18,950 Minions: 2 Moon Skull Zombies Minions Class: Both Life Minions Health: 3,350 each Total Health: 25,650
All of the following bosses can only be done solo. There is no sigil into the room and nobody can teleport inside to help you. Based on my personal experience it would be best if these bosses were either, made easier, or made so you don't have to solo them.
From the Quest: Third Star On The Left gotten at level 83 Wanadi Black Sky Class: Myth Health: 18,200 Minions: 2 Smoking Mirror Zombies Minions Class: Both Fire Minions Health: 2,560 each Total Health (Boss health + Minions Health):23,320
From the Quest: Turn Up The Sun gotten at level 86 Clemente Morgana Class: Fire Health: 18,750 Minions: Primo Ortiz, and Segundo Ortiz Minions Class: Both Fire Minions Health: 3,550 each Total Health: 25,850
From The Quest Fly Me To The Moon gotten at level 89 Eke Chuah Class: Balance Health: 18,950 Minions: 2 Moon Skull Zombies Minions Class: Both Life Minions Health: 3,350 each Total Health: 25,650
It was actually kind of hard to beat them, honestly. The only way I could beat them was to ask my brother if he could beat them, and he beat them for me with a little bit of and strategy. I don't think they should be nerfed, however. Getting some of the final astral spells, it wouldn't make sense to have the requirements easy to beat.
So it doesn't bother any of you that a boss we are required to solo has two minions. Usually bosses that are Solo Required have a minimum of 1 minion. I find a boss with two minions to be overpowered for the fact that it's solo required.
So it doesn't bother any of you that a boss we are required to solo has two minions. Usually bosses that are Solo Required have a minimum of 1 minion. I find a boss with two minions to be overpowered for the fact that it's solo required.
Get used to it. There are more solo battles in your future if you move along to Khrysalis with bosses with 2-3 minions.
All of the following bosses can only be done solo. There is no sigil into the room and nobody can teleport inside to help you. Based on my personal experience it would be best if these bosses were either, made easier, or made so you don't have to solo them.
From the Quest: Third Star On The Left gotten at level 83 Wanadi Black Sky Class: Myth Health: 18,200 Minions: 2 Smoking Mirror Zombies Minions Class: Both Fire Minions Health: 2,560 each Total Health (Boss health + Minions Health):23,320
From the Quest: Turn Up The Sun gotten at level 86 Clemente Morgana Class: Fire Health: 18,750 Minions: Primo Ortiz, and Segundo Ortiz Minions Class: Both Fire Minions Health: 3,550 each Total Health: 25,850
From The Quest Fly Me To The Moon gotten at level 89 Eke Chuah Class: Balance Health: 18,950 Minions: 2 Moon Skull Zombies Minions Class: Both Life Minions Health: 3,350 each Total Health: 25,650
for Turn Up The Sun, raid the bazaar for the best fire gear you can, take out the minions and it becomes a WHOLE different ballgame! Did all 3 of these just fine on Life, Death, and Fire.