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Aquila Immortal Spells

AuthorMessage
Survivor
Dec 11, 2011
2
I was thinking how cool it would be to be able to cast the aquila god/immortal spells. Maybe it could be as a tc, but what if you could craft them? Maybe if the bosses themselves would have a rare chance of dropping their spells ex. Ares would drop his physical attack spell. If they were to be crafted, you would have them for the rank the dungeon the bosses are in. So the Apollo spell would require adept crafter. Then, the bosses that make multiple appearances in dungeons would be like this zeus(tartarus) would require a zeus(mount Olympus) tc or something. I hope ki can implement this, since it would add something else to farm the aquila dungeons for besides gear.

Astrologist
Sep 19, 2013
1006
Sounds cool. I would make it only for the major bosses, and give each attack a version for all schools so non-Myth, Storm, or Death wizards don't complain.

Historian
May 15, 2009
699
i really like this idea. one of my favorite parts of the Aquila fights are their unique physical attack animations. it was be a joy to be able to call it when I need it

Survivor
Nov 03, 2010
8
Zeus,Poseidon, Hades the spells they use against us would be a good idea for some spells. They should make it where the main bosses drop there cards just like the loremaster.

Hunter Lionthorn level 86

Survivor
May 02, 2010
4
i think each of the schools should all represent each other the olympians.

⚡️Reed Boom level 2 ⚡️

Archon
Feb 07, 2011
3175
I was thinking about this today, actually. Here are some very-rough ideas:

Fire: Apollo Bright One
Rank: 11
Damage: 500 + 1200 over 3 rounds to one.

Storm: Zeus Sky Father
Rank: 11
Damage: 1800 damage to one and remove all charms from target.

Ice: Poseidon Earth Shaker
Rank: 11
Damage: 1000-1100 to one and -75% tower shield to self.

Death: Hades the Unseen
Rank: 11
Damage: 950-1050 to all and swap half to healing.

Life: Ares Savage Spear
Rank: 11
Damage: 1000 to all + spirit armour to self.

Myth: Hermes Winged Wayfarer
Rank: 11
Damage: 1000-1100 and stun all for 1 round.

Balance: Athena Battlesight
Rank: 11
Damage: 1200 to one and -50% to next attack spell.

-

some of these definitely need tweaked, so feel free to offer any suggestions!

-v.

Geographer
Apr 29, 2012
861
Dr Von on Mar 21, 2014 wrote:
I was thinking about this today, actually. Here are some very-rough ideas:

Fire: Apollo Bright One
Rank: 11
Damage: 500 + 1200 over 3 rounds to one.

Storm: Zeus Sky Father
Rank: 11
Damage: 1800 damage to one and remove all charms from target.

Ice: Poseidon Earth Shaker
Rank: 11
Damage: 1000-1100 to one and -75% tower shield to self.

Death: Hades the Unseen
Rank: 11
Damage: 950-1050 to all and swap half to healing.

Life: Ares Savage Spear
Rank: 11
Damage: 1000 to all + spirit armour to self.

Myth: Hermes Winged Wayfarer
Rank: 11
Damage: 1000-1100 and stun all for 1 round.

Balance: Athena Battlesight
Rank: 11
Damage: 1200 to one and -50% to next attack spell.

-

some of these definitely need tweaked, so feel free to offer any suggestions!

-v.
They're really cool, here's my take on what they might be (I took some characters from Greek myths, but not in the game):

: Hephaestus Coppersmith - 11 pips, 75% accuracy, 1,500 damage, -45% accuracy & stun for 1 round to 1 enemy.
: Khione Sleet Striker - 11 pips, 80% accuracy, 1,100-1,200 damage, to 1 enemy, Legion Shield to allies & Iceblade to self.
: Zeus Sky Father - 11 pips, 70% accuracy, 1,400 damage and remove 1 charm to all enemies.
: Tyche Chance Changer - 11 pips, 80% accuracy, Deal 1,300 damage & stun for 1 round to 1 enemy, heal 1,000 to all allies or summon Tyche Chance Changer as a minion (1,500 health, all myth spells).
: Demeter Thorn Spike - 11 pips, 90% accuracy, Deal 1,000+270 damage over time to 1 enemy.
: Hades the Unseen - 11 pips, 85% accuracy, 900 damage to all enemies & heal half + Virulent Plague to enemies.
: Harmonia Order Song - 11 pips, 85% accuracy, 1,000 damage to 1 enemy, and make that enemy an ally for 2 turns.