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New Ideas for lvl 88 spells

AuthorMessage
Survivor
May 19, 2012
2
Ok here goes some ideas for new lvl 88 spells.

Balance - Mummy's Curse
Damage - 125 storm, ice, fire, death, myth, life, balance to all enemy
Effect - weakness to all enemy
10 pips

Storm - Hurricane
Damage - 1500-1600 to target
Effect - stun and -50% accuracy
10 pips

Ice - Yeti
Damage - 700-800 to all enemy
Effect - 30% shield to all ally
10 pips

Fire - Heat Wave
Damage - 200 + 1110 over 3 rounds to target
Effect - steal all blades from target
10 pips

Death - Thestral
Damage - 800 to all enemy and swap half back to health
Effect - 50% infection to all enemy
10 pips

Myth - Hippogriff
Damage - 100 + 600 to all enemy
Effect - destroy all blades/ shields
10 pips

Life - Ancient Tortoise
Damage - 700-800 to all enemy
Effect - heals 500 to all ally + 400 absorb
10 pips

Well that's it :D If you'd like to add ideas or tell me something just comment. Thanks for reading this.

Defender
Aug 01, 2011
185
AsianThien wrote:
Ok here goes some ideas for new lvl 88 spells.

Balance - Mummy's Curse
Damage - 125 storm, ice, fire, death, myth, life, balance to all enemy
Effect - weakness to all enemy
10 pips

Storm - Hurricane
Damage - 1500-1600 to target
Effect - stun and -50% accuracy
10 pips

Ice - Yeti
Damage - 700-800 to all enemy
Effect - 30% shield to all ally
10 pips

Fire - Heat Wave
Damage - 200 + 1110 over 3 rounds to target
Effect - steal all blades from target
10 pips

Death - Thestral
Damage - 800 to all enemy and swap half back to health
Effect - 50% infection to all enemy
10 pips

Myth - Hippogriff
Damage - 100 + 600 to all enemy
Effect - destroy all blades/ shields
10 pips

Life - Ancient Tortoise
Damage - 700-800 to all enemy
Effect - heals 500 to all ally + 400 absorb
10 pips

Well that's it :D If you'd like to add ideas or tell me something just comment. Thanks for reading this.
one question can you tell me how much the balance spell does i am not good at math and too lazy to find a calculator lol if its over 1000 like 1100 then thats okay lol also hippogriff might be a huge problem in pvp lets not make this like guardian spirit all over again plus they already have earthquake and also the ancient tortoise i do not think the heal and absorb is needed maybe take that away and make it AoE and gives a guiding light or 40% life blade Thestral is a little too weak but thats all thats wrong with it the fire spell heat wave way too overpowered plus myth only can take blades and if it takes all blades that would be a much horrible problem for the pvp world and way to overpowered ice yeti way a little weak how about 900-960 and the shield could be okay they dont really need another stun spell hurricane has way too much the damage is overpowered and no needed for stun and there could be like destroy 3 shields like levy and you should make the damage 1100-1200 thats all my problems with these spells but they are really good just try to not overdue it

Thomas Stormleaf
Archmage Balance Wizard

Explorer
May 22, 2011
93
This has got to be the best ideas I have ever seen!!!! Great ideas they need to use them!

Delver
Sep 20, 2009
275
AsianThien wrote:
Ok here goes some ideas for new lvl 88 spells.

Balance - Mummy's Curse
Damage - 125 storm, ice, fire, death, myth, life, balance to all enemy
Effect - weakness to all enemy
10 pips

Storm - Hurricane
Damage - 1500-1600 to target
Effect - stun and -50% accuracy
10 pips

Ice - Yeti
Damage - 700-800 to all enemy
Effect - 30% shield to all ally
10 pips

Fire - Heat Wave
Damage - 200 + 1110 over 3 rounds to target
Effect - steal all blades from target
10 pips

Death - Thestral
Damage - 800 to all enemy and swap half back to health
Effect - 50% infection to all enemy
10 pips

Myth - Hippogriff
Damage - 100 + 600 to all enemy
Effect - destroy all blades/ shields
10 pips

Life - Ancient Tortoise
Damage - 700-800 to all enemy
Effect - heals 500 to all ally + 400 absorb
10 pips

Well that's it :D If you'd like to add ideas or tell me something just comment. Thanks for reading this.


Balance: Its a little unoriginal but okay. The damage is a little weak considering its a Rank 10 spell. Also, it might be a little irritating to see a mummy throwing seven curses at each enemy, and would also take a long time.

Storm: This is very unoriginal considering Tempest is considered and oceanic storm. The damage is way too high even for Storm, considering the spell has 2 effects.

Ice: The idea is okay, but a little plain. The damage is still low even though it is Ice, and Fire got -90% Damage on Efreet, so Ice should get that much or not higher.

Fire: Very plain and unoriginal, in my opinion. The damage is a little high but okay, and its not really balanced, because all other DoT spells are always balanced between minimum and maximum damage. By steal all blades, do you mean actually take and give to yourself? Because then that would be a little much.

Death: Thestrals are not actual mythical creatures, as they were created by J.K. Rowling for the Harry Potter series. So that would be copyright, and the effect would be removed if the damage were to be so high, and to be an AoE, and a Drain spell.

Myth: Really good idea, really cool. But I think the damage is way too low, and the effect, does it mean that it will destroy both blades and shields or just one of the two? Its a little much also.

Life: Sorry to say, but in my opinion, its unoriginal, and the damage is low, and considering the damage, the heal and absorb are a little much.

Survivor
Jun 30, 2008
36
Life is too overpowered because if you could heal, absorb and do a VERY HIGH damage attack life would win in PVP all the time.

Explorer
Jul 10, 2009
77
Explorer
Mar 19, 2011
57
*Cracks fingers* Okay!

Balance- I like the idea you have, but it would be weak. Just make it somewhere between 900-1000 balance damage.
The effect can stay.
The name is alright.

Storm- The damage is almost on spot.
The effect can stay.
The name can be change. Its a 6/10 for me.

Ice- The damage needs to be boosted just a little but not too much.
The effect can be changed to 25% in my opinion
The name is a 8/10 for me.

Death- Damage can be boosted some more.
The effect needs to be either somewhere between -30% to -45% or change the effect.
Whaaaat. Make the name something I know of or I can picture.

Myth- Needs way more damage. And if your doing a AoE DoT, make it like this for example: 500+200. Another example would be something like fire dragon.
Pick one of the effects. Can't be both or people would complain.
Name..(Hippo+Giraffe????)

Life- Damage can stay i think.
Make the effect heal 300-400 or lower the damage
Name: 6/10

Fire- ?


Survivor
May 19, 2012
2
AsianThien wrote:
Ok here goes some ideas for new lvl 88 spells.

Balance - Mummy's Curse
Damage - 125 storm, ice, fire, death, myth, life, balance to all enemy
Effect - weakness to all enemy
10 pips

Storm - Hurricane
Damage - 1500-1600 to target
Effect - stun and -50% accuracy
10 pips

Ice - Yeti
Damage - 700-800 to all enemy
Effect - 30% shield to all ally
10 pips

Fire - Heat Wave
Damage - 200 + 1110 over 3 rounds to target
Effect - steal all blades from target
10 pips

Death - Thestral
Damage - 800 to all enemy and swap half back to health
Effect - 50% infection to all enemy
10 pips

Myth - Hippogriff
Damage - 100 + 600 to all enemy
Effect - destroy all blades/shields
10 pips

Life - Ancient Tortoise
Damage - 700-800 to all enemy
Effect - heals 500 to all ally + 400 absorb
10 pips

Well that's it :D If you'd like to add ideas or tell me something just comment. Thanks for reading this.
please forgive if these spells are over powered. I just thought that if we were gonna use ten pips, which is most of our pips on a spell then it should be a lot stronger, so that people would actually use them.