Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Myth...

AuthorMessage
Mastermind
Jul 08, 2011
305
Myth is not just minions. What irks me is that Kingsisle makes so many myth minions and no buffs early in game to make us seem like we rely on minions and we can't kill anything ourselves, which is not the style of the myth school at all later in the game. Most people understand this but some think all we are good for is earthquake, shatter and minions. When myth can also remove shields before doing the bulk of the damage on a spell(minotuar/orthrus). Myth can be the only school to stun for 2 straight turns with medusa. Myth also has the highest rated attacking card in the game with basilisk. Dont say levy is higher, because if you look at the card it adds up to 1150 damage. That said myth is not and shouldnt be known for its hitting power.

Myth does have some down sides, that being it really doesnt get a high damage aoe attack. While questing they rely on others to help them a lot of times with mobs. Myth doesnt have a pip based spell like tempest, judgement, dryad, frozen armor, or heckhound. I am not saying it needs these things, but if we had less minions so early in the game, we could have one of these spells. I know each school has its ups and downs, but it would be nice for a decent aoe attack. I am not saying that myth is underpwered, in fact it is one of the best schools imo, and I know Kingsisle is busy with other problems in the game, but if they are going to make rank 10 spells(not saying i am in favor of them), i would like myth to have a strong attacking aoe.

What do you guys think?

Squire
Apr 11, 2010
575
As the game changes and myth wizards become stronger, minions are less frequently used, and at times can even slow things down since you are spending pips to summon a minion like talos for example and not attacking. When a minion is summoned they come up with a mere pip or in Talos case sometimes a power pip. We become much more independent without minions later on. But early on, I've found that after raising two myth's from 1 to legendary and beyond, that in the beginning, minion play was the better route, along with the proper defenses. Yes it still meant that my matches were slightly longer than others early, but I was able to solo everything using this method.

I think we are still a school of conjuration but it is just not as practical now because of how the game is.

What I mean is, as enemies become stronger and start with more pips, who is going to spend the time to summon a minion who is only going to start with one pip, where you are spending 3-5 pips, when all of our better hits are 4 and up, plus enchants? Nobody who wants to move and hit fast that's for sure.

We have been given an interesting spell recently, dimensional shift, unfortunately, this is only allowed to work with minions. In fact, this isn't a very smart PvE designed spell. How many enemies are spamming weakness now? And the cheating bosses? What enemy is going to hit you with infections,weakness, dispels, etc three turns in a row for me to justify using dimensional shift to slip out of these things and dump them on my buddy?

I definitely see dimensional shift as a pairing spell with the minotaur minon. Think about it, that guy loves to spam towers on himself, you can easily with this spell snatch up three towers in a row! And whatever negative charms,wards on you? minotaur will take the sacrifice. It's a great idea in that sense. But it isn't too practical I say. Not with the power of current enemies, outside of arena or inside of arena.

And I love minion play, they've been so much fun to use. I still stand though that minion play at higher levels isn't as practical, it might even become cumbersome at times. Minotaur minion did help during celestia I will say that. But afterward, the relationship between the conjurer and minions may become more strained. We end up with new friends, sun spells on frogs.

To be fair though about your first few comments, Myth does get their blade pretty early! And we get really powerful minions early too. So KI pushes us to use minions in the beginning. It is near our adult stages, we can freely choose to either stick with them for better or worse, or keep them at a distance, but still at our beck and call.

Adherent
Jul 03, 2010
2634
My Myth is perfectly happy with Frog for AOE attacks, I can blade it up, add Gargantuan and with damage added to gear kill before Storm gets the chance to let off Storm Lord, every 4 pips you let him loose. I never really use Earthquake and don't use my 2 hit spells to the best of their ability. Into even the higher worlds I put out the puppet minion and my fav for boss fights is the Cyclops one.

When I got my AOE at level 22 I was worried about how he would fair the game but found it turned out ok. I have no problem with soloing if I have also. In the end each school has its strengths and weakness you just have to figure out how to work it to you advantage.

Hero
Sep 08, 2008
712
I play exactly the way CorbinW described. I love the minion playstyle. And that is how I played until Celestia.

That is when everything changed. I recently opted to wear different equipment, so now, while my defenses are set, I do use Talos more often than not, and shield him instead of me.

As for Basilisk, I am not quite sure. You divide that damge over 4 turns. Not one. I do not like Medusa, since that double stun does not work on most of the elites and bosses. Turning Medusa into a low damage attack.

Earthquake in my opinion is a complete joke. (I don't care for PvP, nothing needs to be said.) There is only one single battle in the game in which Earthquake was useful.

The new spell, Dimension Shift, is also a complete joke. 6 pips is way too expensive, and I will never bother using Minotaur minion just so I could use it with a decent pay off.

I love the other new utility spell, that pushes dot effects to mobs. BUT, it is way too expensive to push just a single round or two rounds of dots to other opponents. Which your opponents resist to begin with. Only battle I can see use for this is against Luska, but still, for four pips to push one or two skeletal dragon Dots to Luska is pathetic. It is also so situational, I rather be using other spells than that.

In general, I love Myth because of the minions, and the minion spells. But, overall, I am still unhappy about Myth in general, the way Myth is being forced to be played at higher levels. And a chunk of spells that come with it.

However, I have this thing... this thing about me and having made characters. Because my Myth was started up with such dedication, and love for being a minion specialist (before I experienced the 'joys' of Celestia+), I will now play it until 80. (Max crafting, formerly max gardening, good pet I am happy with, and is currently 78.5.)

Delver
Jun 17, 2012
274
thejordanator wrote:
Myth is not just minions. What irks me is that Kingsisle makes so many myth minions and no buffs early in game to make us seem like we rely on minions and we can't kill anything ourselves, which is not the style of the myth school at all later in the game. Most people understand this but some think all we are good for is earthquake, shatter and minions. When myth can also remove shields before doing the bulk of the damage on a spell(minotuar/orthrus). Myth can be the only school to stun for 2 straight turns with medusa. Myth also has the highest rated attacking card in the game with basilisk. Dont say levy is higher, because if you look at the card it adds up to 1150 damage. That said myth is not and shouldnt be known for its hitting power.

Myth does have some down sides, that being it really doesnt get a high damage aoe attack. While questing they rely on others to help them a lot of times with mobs. Myth doesnt have a pip based spell like tempest, judgement, dryad, frozen armor, or heckhound. I am not saying it needs these things, but if we had less minions so early in the game, we could have one of these spells. I know each school has its ups and downs, but it would be nice for a decent aoe attack. I am not saying that myth is underpwered, in fact it is one of the best schools imo, and I know Kingsisle is busy with other problems in the game, but if they are going to make rank 10 spells(not saying i am in favor of them), i would like myth to have a strong attacking aoe.

What do you guys think?


Are you serious? Myth is the second most damaging school in the game. I personally love Myth as a secondary school for Diviners.

Explorer
Sep 17, 2008
56
I think that ShiningFantasia and I are of one heart on this matter. I went with myth as my first and primary because of the minions... no question about it. I read up about it on the site here, decided that I had to have minions and dug my heels in as I made the decision lol.

I'd really like a new minion, but I still use Talos in Avalon - just shield and blade him instead of myself. If a new minion isn't likely, (should we start a petition? :D lol) I'd seriously enjoy some new minion utility spells: perhaps something like auras from the star school that would allow me to raise my minion's critical rating, block, or power pip chance?