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Level 88 spell ideas!!!!!!!!!

AuthorMessage
Survivor
Jan 19, 2010
34
Ice: Yeti damage 600-675 all enemies stun al enemies for one round. Yeti is in a ice cave turns around notices enemies roars and pulls giant icecicle from top of cave and attacks. Fire: Solar Flare damade 975 stun to one enemy. the sun is in the sky and starts shining brightly then the sun rays shoot beams at the enemy.

Myth:Trojan Horse, damage 690-695 horse appears neighs and stomps on all enemies and stuns

Storm: Giant Squid (kracken was already taken) damage 1500 to one enemy squids mouth appears in middle of battlefield and tentacles appear all around it lifts a tentacle and swings it and hits the enemy.

Death: Witch 700-775 to all enemies witch rides down on its broom then raises it to the sky gains power and fires a beam to hit one enemy at a time then gives half health of total damage to the one who summoned her

Life: Angel heals everyone 1500 health and puts 600 absorbs Angel appears from the heavens raises its golden trumpet blows it and heals everyone

Balance: Cerebus all enemies 690-715 cerebus comes growls and each head attacks doing damage to every enemy

Illuminator
Feb 09, 2009
1469
blizardb0y212 wrote:
Ice: Yeti damage 600-675 all enemies stun al enemies for one round. Yeti is in a ice cave turns around notices enemies roars and pulls giant icecicle from top of cave and attacks.


This is much too weak. The Rank 8 spell did much more than that. The animation, however, is okay.

Fire: Solar Flare damade 975 stun to one enemy. the sun is in the sky and starts shining brightly then the sun rays shoot beams at the enemy.

The Sun has been proven to be an object of Balance. Also, the Damage is way too weak and stunning is an effect Fire isn't capable of.

Myth:Trojan Horse, damage 690-695 horse appears neighs and stomps on all enemies and stuns

This attack is way too weak whether it was intended to be a single attack or an AoE, and why has every attack I've read so far stun? The animation kinda defeats the purpose of the Trojan Horse by making it just a regular, boring horse.

Storm: Giant Squid (kracken was already taken) damage 1500 to one enemy squids mouth appears in middle of battlefield and tentacles appear all around it lifts a tentacle and swings it and hits the enemy.

Kraken was already taken, so you decide Giant Squid is a good replacement name? Eh...no. That being said, the damage and animation are fine.

Death: Witch 700-775 to all enemies witch rides down on its broom then raises it to the sky gains power and fires a beam to hit one enemy at a time then gives half health of total damage to the one who summoned her

I'd say this is a little too strong when combined with the sap. The animation is kinda lackluster, but mainly that's due to the painfully dull focus.

Life: Angel heals everyone 1500 health and puts 600 absorbs Angel appears from the heavens raises its golden trumpet blows it and heals everyone

I think Rebirth is good enough; another spell like that and Theurgists would revolt. Also, can we not with Angel? I'm not a fan of including religious figures in a family game and I feel it would look exactly like Seraph.

Balance: Cerebus all enemies 690-715 cerebus comes growls and each head attacks doing damage to every enemy

So all the heads do Balance damage? I don't get it...

Delver
Sep 20, 2009
275
blizardb0y212 wrote:
Ice: Yeti damage 600-675 all enemies stun al enemies for one round. Yeti is in a ice cave turns around notices enemies roars and pulls giant icecicle from top of cave and attacks. Fire: Solar Flare damade 975 stun to one enemy. the sun is in the sky and starts shining brightly then the sun rays shoot beams at the enemy.

Myth:Trojan Horse, damage 690-695 horse appears neighs and stomps on all enemies and stuns

Storm: Giant Squid (kracken was already taken) damage 1500 to one enemy squids mouth appears in middle of battlefield and tentacles appear all around it lifts a tentacle and swings it and hits the enemy.

Death: Witch 700-775 to all enemies witch rides down on its broom then raises it to the sky gains power and fires a beam to hit one enemy at a time then gives half health of total damage to the one who summoned her

Life: Angel heals everyone 1500 health and puts 600 absorbs Angel appears from the heavens raises its golden trumpet blows it and heals everyone

Balance: Cerebus all enemies 690-715 cerebus comes growls and each head attacks doing damage to every enemy


Ice: Its a little unbalanced because I feel the damage is way too low.

Fire: Stunning is more of an Ice and Myth effect, and if the damage is only to one enemy then its sorta low, just a tiny bit.

Myth: The damage is also way too low, and you already have another 2 stun spells, this isn't creativity.

Storm: Kraken is a giant squid, but KI changed it, so this is unoriginal, and the damage is a little high.

Death: This is unoriginal and the damage is okay, but Death follows a pattern of Damage, Drain, Damage, Drain, etc., etc., so the next Death spells would be a Damage spell, not Drain.

Life: Seraph is already an angel, and this is also unoriginal, and the heal is too high since it goes for everybody.

Balance: The damage is too low.

Overall: A lot of the spell ideas are sorta unoriginal, and almost all the damage levels were too low, considering these are Level 88 (rank 10) spells.