These new utility spells are cool, but I have had some ideas for a while now.
Lightningrod Storm 3 pips, 70% accuracy The next storm spell casted will ONLY hit the caster of this spell. Works for all storm spells, including damage, spells that attack all enemies and blades and traps. A double-edged sword, since you could steal a healing current from an enemy diviner, but a diviner on your team could use leviathan and accidentally hit you.
Community spirit Balance 5 pips, 85% accuracy Any single hitting spells casted will have their damage(or healing)divided among the entire team. This is a global spell, affecting both sides. Risky, but some scenarios are perfect for this spell.
Toxic prism Death 1 pip, 100% accuracy The next "healing over rounds" counter placed on the target becomes a counter that deals three rounds of life DAMAGE instead of health.
Uplifting prism Life 1 pip, 100% accuracy The opposite of death's toxic prism, this spell will convert the next incoming "damage over rounds" counter into "health over rounds".
Burnout Fire 4 pips, 100% accuracy Similar to Healing current, this will give the caster 1000 health, but in five rounds the caster takes 1000 moon damage.
Ice Icicle pierce 4 pips, 100% accuracy Another global spell. This gives +5% armor pierce ability to all ice spells casted. Self explanatory, it helps ice wizards break those enemy shields a bit easier.
Myth Dimensional rip 3 pips, 80% accuracy This spell can be placed on any member of your team. The next attacking spell will only deal damage and all secondary effects(stun, damage over rounds, wards placed, charms placed, threat lowered/raised, etc.)
Tell me what you think. I'll accept any criticism, but I want some thoughtful responses please.
Lightningrod Storm 3 pips, 70% accuracy The next storm spell casted will ONLY hit the caster of this spell. Works for all storm spells, including damage, spells that attack all enemies and blades and traps. A double-edged sword, since you could steal a healing current from an enemy diviner, but a diviner on your team could use leviathan and accidentally hit you.
I'm really confused. So you cast this on an enemy and the next Storm spell they cast will hit them instead of you? You said that the attack only hits the caster when affected by this spell, so how would the scenarios you bring up be issues? There's a good spell in here somewhere, but it needs clarifying. Plus, KI can't fit all of this in a card description.
Community spirit Balance 5 pips, 85% accuracy Any single hitting spells casted will have their damage(or healing)divided among the entire team. This is a global spell, affecting both sides. Risky, but some scenarios are perfect for this spell.
I like this idea, but I don't think it should be an environment spell. It wouldn't really work as an environment spell since there's no way to dispel it or get rid of it. It should be a charm.
Toxic prism Death 1 pip, 100% accuracy The next "healing over rounds" counter placed on the target becomes a counter that deals three rounds of life DAMAGE instead of health.
I like this, but I don't know how useful this could be.
Uplifting prism Life 1 pip, 100% accuracy The opposite of death's toxic prism, this spell will convert the next incoming "damage over rounds" counter into "health over rounds".
I like this more than the Toxic Prism idea.
Burnout Fire 4 pips, 100% accuracy Similar to Healing current, this will give the caster 1000 health, but in five rounds the caster takes 1000 moon damage.
I don't know; it seems kinda strange to take such a unique spell from another school and tweak it for another school. I think the whole life or death attack thing has been established as a Storm ability at this point. Maybe it could be something like deal 510 damage over 3 rounds to caster and 1005 heal over 3 rounds to target.
Icicle pierce Ice 4 pips, 100% accuracy Another global spell. This gives +5% armor pierce ability to all ice spells casted. Self explanatory, it helps ice wizards break those enemy shields a bit easier.
Um...you knew about Healing Current, but not Icespear? It does +10% pierce.
Myth Dimensional rip 3 pips, 80% accuracy This spell can be placed on any member of your team. The next attacking spell will only deal damage and all secondary effects(stun, damage over rounds, wards placed, charms placed, threat lowered/raised, etc.)
There's already gonna a spell called Dimension Shift, so I'd change the name if I were you. This spell is a kinda overpowered since Fire's main method of attack is DoT and many other spells are DoTs. I'm not fond of this spell.
General comments: you do have something here. It just needs refining and some of the spells need to be changed. Also, utility spells are usually 100% accuracy unless the accuracy has something to do with the spell.