Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Level 78 Spells.

AuthorMessage
Defender
May 05, 2010
101
Hi - ho everyone! I thought of these spell ideas for a while now, this is what I made so far. (Some might be the same as you think. )

Balance:

Ark of the Covenant

An ark appears, it rumbles and the cover blasts off, then some white mist comes up and explodes upon the player.

760 - 850 Damage and -35% Attack to all.

Storm:

Sea Serpent:

Its a calm ocean then a snake peaks out of the ocean and then shows more of its body, then he opens his mouth and jolts the target with electricity.

1150 Damage, 30% chance to stun and place a -20% weakness.

Ice:

Polar bear:

The snow swirls like a tornado and forms a giant polar bear, its eyes are light blue. Then, it jumps up high and hits the target.

950 + 360 Damage over 3 Rounds.

Fire:

Lava Giant:

It looks normal at first, its just plains, and then the grounds starts fissures and lava blasts out to form a giant. It then breathes out molten magma and burns the target.

1100 Damage, remove 2 Shields.

I know I didn't think all of the spells, but here is just some. :)

Survivor
Jan 21, 2011
17
Here are my thoughts:
Fire- Solar Flare:
1075 fire damage + -50% attack & -45% accuracy to next spell to all enemies

The sun appears and floates there. Traps and Blades. Then the sun implodes, then explodes, releasing a wave of firy energy.

Ice- Deep Freeze:
500 + 1500 ice damage over 3 rounds plus stun for 1 round to all enemies

The battle field begins to frost over. spikes and frozen bears (like in wintertusk) raise out of it. Traps and Blades. then the frost envelopes the enemies, and spikes shoot out of the ground at their feet, taking damage.

Storm- Hurricane:
250 storm damage per pip to all enemies

The enemies are on a sandy beach while wind and rain whip around them. traps and blades, the rain increases, and a bolt of lightning strikes the foe, doing damage.

Myth- Archangel:
50 myth damage & removes all wards and sharms + 1200 damage and stun for 2 rounds to all enemies

The sky clears of clouds, revealing a single star. The star shines down and an angel appears holding a spear. traps and blades. First attack: slashes at foe and shatters all wards and charms. Second attack: holds spear in the air and the star shines more light on it, making it glow. then the angel points the spear at the foe, and the enemy explodes, doing damage.

Life- Heavenly Life:
500 + 2000 hit points regained over 3 rounds to all friends + absorb 500 damage

Heaven's Gate appears on top of clouds. Healing affecting charms are activated. Then, a light shines out of the gate, at your friends, healing them.

Death- Reaper:
1000 death damage and converts half to life & +30% to next attack to all enemies

A lone gravestone appears. Fog rolles in, and a spectre emerges out of the fog. traps and blades. Its sythe appears and rippes some lifeforce out of the foe, and convert half to life. All the while, a clocktower chimes midnight.

Balance- Universal Blast:
1000 storm damage or 900 fire damage or 800 ice damage + one random dispel

Couldn't think of a way to describe this one lol.

Hope you think they are good.

Mastermind
Jul 25, 2010
387
Leviathan hits 1055 i don't think storm would want 100+ damage on there new spell, polar bear is too cliche, lava giant is also cliche and they are both unoriginal as well

Explorer
Jul 10, 2009
77
Level 78 Balance spell:

Angel of Dunes

There is calm sand and then an angel comes out of one of the dunes. She is dressed in a tan robe and then looks at you feircly and points at you. She then uses her mighty axe and strikes you then dissappears.

Damage:
200 per pip and 2 random stuns. ALL ENEMIES

Level 78 Storm spell:

Tentacles

Rushing waves race toward you and immediately tentacles ( 8 ) come lashing out to pull you in. Then an octopus face and head show and it dives back in and lashes you again

Damage:
1350-1500 and stun (10 pips). ONE ENEMY

Level 78 Ice spell:

Grey Wolves

There's a blizzard and you cant see anything. Then all of a sudden a pack of 7 wolves pop out of the storm and look angrily at you and growl. One of them baks then the rest of them bark and come scratching at you and leave back into the storm where they dissappear.

Damage:
980-1200 to ALL enemies and a stun to all anemies as well

Level 78 Fire spell:

Call of ember

A giant 6 legged lizard comes running out of what seems to be a crumpling volcano. It sticks out it's seperated toungue and takes it back in. Finally it takes 2 steps back and calls out with its head looking up and a massive pile of ash, lava, and fire falls on you and the lizard jumps out back toward the crumpled volcano and everything dissappears.

Damage
300 per pip over three rounds and fire blade on you (35%).

If you have ideas for spirit spells notify please. Thank you!


Defender
Feb 28, 2011
172
The storm sea serpent is too much like the leviathan, only diff is leviathans tail attack vs sea serpent jolt.

Fire spell seems too close to that of the new volcano spell.

Try a search in here for other level 78 spells, last one I saw had spells for all schools and were fairly interesting, and included a new school pet idea. Others have suggested a school mount instead of a new school pet. :)

applause to you for thinking up some new stuff tho :)

Survivor
Mar 22, 2010
34
Life Spell - Venus Flytrap

It rains and the venus fly traps grows into a giant and snaps/chomps at all targets and does damage overtime.

Damage- 700 over three rounds.

Death Spell - Black Hole

A black hole opens in the middle of the field, and has a spinning effect around it and sucks life out of the enemy.

Damage- 1000 to all enemies, and gives Plus 70% Blade to yourself.

Hope you all like the idea!

Survivor
May 25, 2010
24
For a life healing spell:

950 Healing to all friends + guidance

Spell Name: Healers of Life

Desc: All the life spells that can heal yourself or others come up in the battle field, lifting all their hands up and a huge rainbow green blasts hits you, regaining the health.

For a Balance spell:

200 Per Pip + Balanceblade to all friends and hits all enemies

Spell Name: Equality

There's a balance beam like the one in the Balance sign. In one side is a pup, and the other side there is a power pip. The regular pip starts to get bigger, and bigger, aiming at all of the targets. The pip goes up, swirling around and hitting the monster one by one. After it is done, the pip goes back to the balance beam turning into a power pip, and the balance beam is 100% equal again.

For a storm Spell:

1500 + Stun for 2 rounds

Spell Name: Max Electricity

There are 3 clouds. All of the clouds are pure black, storming with thunder, lightning, and full of rain. The clouds shoot up their Lightning Bolts, and falls down right on the enemy.

For a Death Spell:

1000 (Convert To Health) + curse on all enemies

Spell Name: Shadow Hand

The battle field turns completely black. Not an inch of sight is available. Then, a pure black giant arm comes out of the shadow and opens hiswhole hands, all giant. Then, the hand twists his hand, pointing if finger at the monster, stealing it's health. Then, the giant hand turns back to facing the spell caster, and the hand raises up, healing him with half the energy.

For a Myth Spell:

1300 + Stun for 2 rounds + Myth Trap

Spell Name: Gryphon

In the battle field, a large swift gryphon swoops with his wings and lands on the battle field., spinning in circles until his feet land in the ground. Then, using his wings as a sharp blade, swings at the opponent with all its might. Then, the grypon spread out its giant wings, and fly away.

For a Fire Spell:

300 Per Pip + Fire Blade to all friends

Spell Name: Ring of Fire

In the battle, there are 4 torches unlit. The torches then forms a circle, twirling very fast at full speed. Then, the torches stop spinning, and fire appears on each torch. Then, the torches fire joins the other torches, creating one ring of fire. Then, the fire ring starts to fly up, as bright as the sun and strike right at the enemy. Then, the torches become unlit, and disappeared.

For a Ice Spell:

820 Damage to all monsters + tower shield to friends

Spell Name: Avalanche

In the battle field, there is a huge snowy mountain with gigantic snow balls. Then, the ground starts to shake, cause the snow balls to roll down and hit all the enemies. After it hits, the mountains get sucked down, leaving the battle field completely normal.

For a Life ATTACKING spell:

950 to all friends + Life/Death dispel

Spell Name: Leaf Blade Storm

In the battle field, there is millions of leaves are sharp as blades. Then, a huge tornado starts to approach to the leaves. The leaves start to get into the tornado, spinning as fast as it do. Then, the leaves swirl around, aiming straight to the enemy. As for the ending, the tornado stops, and dissolves. The field then turns all flowery and full of nature.

Hope you like my ideas!

Survivor
Aug 27, 2010
1
Balance Spell

The Great Sphinx:

The spinx statue (From Luxor, Egypt) stands still momentarely. Suddenly it opens it's eyes. They are red. The sphinx glares at target and smashes with paw. 1000 to 1 enemy + stun for one round.

Fire Spell:

Fire Faun

The goat-like fire faun trembles with anger. It walks halfway across a scorchland of fire. It then picks up and carries a large flaming boulder and throws boulder on target.
1200 to one enemy.

Ice Spell:

Seeandra

A gigantic frost covered worm monster appears out of the ice. The monster attacks target with it's ice pelts through it's mouth.
800-920 to all enemies.

Life Spell:

Harpy

A forest harpy appears from behind the trees. It is carrying a bow and a sword. She readies her bow. She shoots an arrow at target and slices the target with a massive sword attack.
400-490 to all enemies + give absorb (400) to all friends.

Death Spell:

Wendigo

A white hairy dark moster walks toward target. It cruches the target with it fangs. 600-640 to all enemies + swap half to user. (Life to user)

Myth Spell

Griffin

A griffin flies out from the sky and lands on a greek land. It picks up a boulder with the claws on it's feet. Throws it at target. And flaps it's wings at all targets. 600-700 to all enemies + 100 to first.

Storm Spell:

NaGa

A giant sea serpent creature emerges from the black sea. It howls at the sky. It then opens it mouth and an elecric blast blows away the target.
1200-1340 to one enemy + stun all for 2 rounds.

Hope U like them :)!