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Pip Storage

AuthorMessage
Survivor
May 04, 2010
8
You know how you can have a total of 8 pips/power pips, right? Well, what if there was a feature called Pip Storage?

Explaination: You have your pips layed out in front of you, and you use these pips to cast spells. These are your Active Pips. Just below the 'Draw' button, there would be a tray of hollow circles. You can click on the circles to store your pips inside. These are your Inactive Pips. Once you store your pips, you can continue gaining Active Pips.

You use your Active Pips like normal, and your Inactive Pips can be put into the Active pile at any time. If you use a spell that exceeds Rank 14, then it will automatically draw pips out of storage to cast the spell. (NOTE: 'X' spells do not count as over rank 14.)

Reason: Maybe you have all eight pips, but you can't find that card to cast it with, and every turn you pass and discard means your enemy is ebbing your life away. What if you could store one pip each turn while you search, so when you find that spell of yours, you could cast it and quickly follow it with a heal/finisher/blade.

Ideas and comments (and CONSTRUCTIVE criticism.) are welcome.

Delver
Jun 21, 2009
245
Survivor
May 04, 2010
8
Mega Pips? Sorry, I didn't know these even existed.

But still, think about it and don't immediately write it off as useless.

Delver
Jun 21, 2009
245
Mega Pips don't exist in this game. I like your creativity, but people will cheat using this idea.