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Perks

AuthorMessage
Champion
Apr 18, 2010
403
I was thinking it would be very neat if wizard101 had perks. For those who dont know perks are certain abilities to improve gameplay. They would also have Enchanted Perks, which are basically better version of the regular. The perks would be unlocked at level 42, and increased from there. There would be three types of perks: overall, battle, and special perks.

Overall

1. Seeing Eye (42)
Allows a "mini-map" to see where enemies, and wisps are.
Enchanted: Mark a personal teleporter.

2. Feet of Fury (44)
Run (or ride) up to 50% faster for a 10 second burst
Enchanted: Permanently

3. Bandit (48)
Higher chance for drops, and more gold from enemies.
Enchanted: Double your intake from drops. Higher quest drop chance.

Battle

1. Armor
Increase Critical Block by 30 points. (51)
Enchanted: Decrease enemy critical chance

2. Pip-O-Mania (55)
Add 1 extra pip every 2 rounds.
Enchanted: All spells reduce 1 pip to use.

3. Invisibility (57)
Get closer to enemies, without getting caught.
Enchanted: Gives you a transformation, based on the enemies in the area. Get as close as you can, until it runs out. Last 5 minutes. Re-transform 7 minutes later.

4. One Wiz Army (59)
Double your deck
Enchanted: Equip 2 decks. Flip between decks in battle.

Specials

1. Dead Eye (61)
Increase accuracy depending on number of enemy pips.
Enchanted: When fizzle, add a pip

2. Apex Predator (64)
Critical Increase
Enchanted: Highlight reagents, "pick-up quests". Slight delay if almost caught.

3. Final Stand (66)
Able to use item cards, while defeated. Enemies must attack you one more time to kill.
Enchanted: Finish your spell, before dying.