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Thinking Ahead - Level 68 Pets

AuthorMessage
Mastermind
Jan 25, 2010
338
Ok, now. It is perfectly fine to disagree or add. Anyway, I have a few ideas for the lvl 68 pets. ("Well, yeah, just get a pet and you are done.") I am also going to make the new spells for the pets! When I say player I mean opposing team players.

Storm: Siren
Spell: Same except that it focuses on one player only and raises from 915 damage to 1100.

Fire: Fire Dragon
Spell: 500+415 fire damage to all players.

Ice: Snow Angel
Same except instead of taunt there are two stuns.

Myth: Basilisk
300+400 to all players.

Death: Living Dead
Looks like 'Katzenstein's Monster'. 900 damage to one player, half to user, plus a taunt.

Life: Gnomest
650 damage to one player, 400 heal to user and two life dispels.

Balance: Ra
600-650 damage to all players, with a weakness and black mantle.

Ideas?


Defender
Jul 13, 2009
130
Ok, now. It is perfectly fine to disagree or add. Anyway, I have a few ideas for the lvl 68 pets. ("Well, yeah, just get a pet and you are done.") I am also going to make the new spells for the pets! When I say player I mean opposing team players.

Storm: Siren
Spell: Same except that it focuses on one player only and raises from 915 damage to 1100.

Fire: Fire Dragon
Spell: 500+415 fire damage to all players.

Ice: Snow Angel
Same except instead of taunt there are two stuns.


why not just

Myth: Basilisk
300+400 to all players.

Death: Living Dead
Looks like 'Katzenstein's Monster'. 900 damage to one player, half to user, plus a taunt.

Life: Gnomest
650 damage to one player, 400 heal to user and two life dispels.

Balance: Ra
600-650 damage to all players, with a weakness and black mantle.

Ideas?

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why not just have each spell but a teensy bit stronger