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Death needs new minion that's not 14 pips

AuthorMessage
Explorer
Apr 21, 2009
69
I am a lvl 60 death wizard and I love minions but hate the ones death gets cause the Only good ones cost over 10 pips. I had this great idea of death getting a minion similar to talos. Death would at lvl 70 if the lvl cap is raised with the next big update get a quest from Cyrus drake to get this new minion. It would look like a "stomper" which is a black with green trim colored colossus monster found in brisk breeze tower at the last battle. OR look like the undead wizard monster in dragon spyre OR the spell could have a 50 50 chance of summoning one of the to. The stomper would be re-named "soul-stomper" health would be 1345 pip chance 65% resist to death 95% spells: red banshee, black widow(death version), black cat, death ninjas, wraith, scarecrow, sprite, fairy, the bone keeper, ash bats, lava shark, evil magma man, (damage over time version from cl) fire colossus, death blade, death trap, hex, feint, firezilla and lastly natural attack (85 death damage per pip).The reason it also has a bunch of fire spells is because it should like a playerdo be able to use more then one school of magic and these spells could work with it's power pips. If it's over powered spell wise even with it being lvl 70 the accuracy for minion summoning spell would be 60% and boosts would not effect it and pip cost would be 6.

The other minion could be an undead wizard but renamed "nightmareish entity" all stats are the same as the "soul stomper" but it would not have any fire spells, pip cost to summon minion 5 accuracy 80%.

Here is what the spell quest line could be. Talk to Cyrus drake, he tells you that your minions are weak and offers a new type of minion spell for acomplishing all your good deads that his brother malistair him before his wifes sickness occurred. Cyrus would then tell you that you must defeat 3 stomper monsters and 7 undead wizards. Then to collect an emerald obsidian shard from the stompers and 7 enchanted pieces of gloom silk cloth from the undead wizards. Then to go to dragon spyer again and kill a confused sentry and haul its massive body into the death tower in night side and brew a potion using some ingredents he gives you and a few rare reagents you must go and find or buy on the bazaar. Then he tells you to poor the potion into the dead confused sentries mouth. (Narrator) the dead and cracked body of the confused sentry bgins to shake then it explode and reasmebles is self in the middle of the room and become a soul stomper but you must then kill it then after defeating it Cyrus hands you the spell card to summon it as a minion. But theres a catch. The soul stomper when created and brought back to life summons a normal confused sentry, a normal stomper and an undead wizard all with 5000 health and power pip chance of 95% and they are immune to death damage unless converted. And you must solo the battle and if you summon a henchmen they will all attack it until it or they are all dead and if you attack them while they after the henchmen one will use bone dragon on you END. PLZ put this in the game KI people you would make all the death wizards very happy to get this spell.

Hero
Sep 08, 2008
712
I think Death minion is overpowered. Not can it cast drain spells to keep itself alive, it can cast magic outside it's school, which the Myth minion can't even do.

And Myth is supposed to be the minion specialist....

Squire
Apr 11, 2010
575
Deaths minions are great, the problem is, their spell sets are strange. Some of them use kraken for some reason. They don't make use of their power pips like myths minions does. Think about the pip cost for the minion you cast and observe its behavior. Think about why those spells are being used, like taunt, etc. There was a plan behind its design. Figure it out. And maybe, if you study enough, share what you come up with pip by pip and try posting a death minion manual! =D

Delver
Mar 13, 2011
278
CorbinW wrote:
Some of them use kraken for some reason. They don't make use of their power pips like myths minions does.


Well, they won't be very efficient in using power pips (i.e., not at all) if they cast multi-spell pips outside their school.

Myth minions are subject to the same rules. If a myth minion casts spirit armor, he's going to use up 3 power-pips if no white ones are available.