This is more overpowered and unfair than many of the other posts i've seen. First add the totals. 1050 for fire + attack all about 800 for ice 1500 for storm myth:about 750 to all enemies Life:Archer about 750 to all enemies. Death: 650 steal to all enemies. Balance: about 750 to all enemies.
Balance and life are equal, and they should be. Death should be raised a little higher, as well as storm being but much much lower. Fire is basically efreet damage to everyone. Real original. Life already got lord, so they should get another heal or a hit one.
Eh...'Eskimo' is not exactly PC, so I'd come up with something different. The attack is good, but if it's not an AOE...it's kinda boring. I like that it's not an AOE, but could you add an effect?
Myth: Gladiator Damage: 690-740 myth damage to all enemies Pips: 9
Life: Archer Damage: 640-720 life damage to all enemies Pips: 9
Death: Werewolf Damage: 650 steal to all enemies Pips: 9
Balance: Anubis Damage: 650-730 balance damage to all enemies Pips: 9
What do you guys think? I await your feedback
maybe power up all the spell strong and weak hits by 100 or 200 besides that nice damage also they each need a extra effect so i will supply that ok
fire- puts a -90% smokescreen on target ice- puts one 99% tower shield on user storm- stuns enemies for 5 rounds myth- puts one +70% universal trap on all enemies life- puts one +70% life trap on target death- lets your next one pip spell cost no pips
hope ya liked my improvements to your spells
o and everyone the death second effect is for combos involving feint and 1 pip spells that are helpful like spirit blade
I like them, but could you change the ice spell to something else. I don't care about the damage, i just think that an eskimo would stick out like a sore thumb in a wizard world.