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Wild Bolt

AuthorMessage
Mastermind
Jun 10, 2011
371
I think that wildbolt spell should be for 1-3 pips, do 10, 100, or 1,000. 1,000 being 3 pips, 10 being 1 pip. And as you go up, 1,000 will be 50% accurate, and rest the traditional 70% accuracy. That way it could be fair and know i did not wast 2 pips for 10 damage. Post what you think. Any changes?

Defender
Dec 23, 2009
137
wild bolt is supposed to be a berserker spell. When you have lost all hope because your enemy and you both have low health, but you have few pips and he has many, you use wild bolt as a last minute resource. You have a 1/3 chance of killing him with a 1000 hit, but a 2/3 chance of not killing him with 100 or 10. You tried to even out the unfairness of wild bolt being an X spell b having a 1000 damage bolt be 50% accurate, but to work, the big bolt needs to have less accuracy.

Mastermind
Jun 10, 2011
371
qwertyuiop749 wrote:
wild bolt is supposed to be a berserker spell. When you have lost all hope because your enemy and you both have low health, but you have few pips and he has many, you use wild bolt as a last minute resource. You have a 1/3 chance of killing him with a 1000 hit, but a 2/3 chance of not killing him with 100 or 10. You tried to even out the unfairness of wild bolt being an X spell b having a 1000 damage bolt be 50% accurate, but to work, the big bolt needs to have less accuracy.

Maybe it ould be like old bolt, 10% accurate for 1,000?

Historian
May 01, 2010
665
stormschool99 wrote:
qwertyuiop749 wrote:
wild bolt is supposed to be a berserker spell. When you have lost all hope because your enemy and you both have low health, but you have few pips and he has many, you use wild bolt as a last minute resource. You have a 1/3 chance of killing him with a 1000 hit, but a 2/3 chance of not killing him with 100 or 10. You tried to even out the unfairness of wild bolt being an X spell b having a 1000 damage bolt be 50% accurate, but to work, the big bolt needs to have less accuracy.

Maybe it ould be like old bolt, 10% accurate for 1,000?


But then it probably would be abused in pvp, lets see now-a-days you can get the accuracy up to 75 from 10 (pet that has super-shot and storm shot (10%, with cl gears 20%, infallible 10%, and unstoppable, 30%) probably missed some because not a storm and wasnt really in the ring at the bolt days. But, that is pretty reliable, for what should be a "hail mary" spell

Delver
Aug 30, 2011
259
stormschool99 wrote:
qwertyuiop749 wrote:
wild bolt is supposed to be a berserker spell. When you have lost all hope because your enemy and you both have low health, but you have few pips and he has many, you use wild bolt as a last minute resource. You have a 1/3 chance of killing him with a 1000 hit, but a 2/3 chance of not killing him with 100 or 10. You tried to even out the unfairness of wild bolt being an X spell b having a 1000 damage bolt be 50% accurate, but to work, the big bolt needs to have less accuracy.

Maybe it ould be like old bolt, 10% accurate for 1,000?

Once storm wizards boosts the accuracy of the Wild Bolt with gear, charms, and enchantments, whiners will soon be swarming the PvP section of the game.

Mastermind
Jun 10, 2011
371
slammer111 wrote:
stormschool99 wrote:
qwertyuiop749 wrote:
wild bolt is supposed to be a berserker spell. When you have lost all hope because your enemy and you both have low health, but you have few pips and he has many, you use wild bolt as a last minute resource. You have a 1/3 chance of killing him with a 1000 hit, but a 2/3 chance of not killing him with 100 or 10. You tried to even out the unfairness of wild bolt being an X spell b having a 1000 damage bolt be 50% accurate, but to work, the big bolt needs to have less accuracy.

Maybe it ould be like old bolt, 10% accurate for 1,000?


But then it probably would be abused in pvp, lets see now-a-days you can get the accuracy up to 75 from 10 (pet that has super-shot and storm shot (10%, with cl gears 20%, infallible 10%, and unstoppable, 30%) probably missed some because not a storm and wasnt really in the ring at the bolt days. But, that is pretty reliable, for what should be a "hail mary" spell

So just because pvp'ers dont like it, that means they can ruin pve? pvp is a very, cery small part of w101. pve is a huge part. If pvpers dont like it, they can move to pve and try that out for once.

Historian
May 01, 2010
665
stormschool99 wrote:
slammer111 wrote:
stormschool99 wrote:
qwertyuiop749 wrote:
wild bolt is supposed to be a berserker spell. When you have lost all hope because your enemy and you both have low health, but you have few pips and he has many, you use wild bolt as a last minute resource. You have a 1/3 chance of killing him with a 1000 hit, but a 2/3 chance of not killing him with 100 or 10. You tried to even out the unfairness of wild bolt being an X spell b having a 1000 damage bolt be 50% accurate, but to work, the big bolt needs to have less accuracy.

Maybe it ould be like old bolt, 10% accurate for 1,000?


But then it probably would be abused in pvp, lets see now-a-days you can get the accuracy up to 75 from 10 (pet that has super-shot and storm shot (10%, with cl gears 20%, infallible 10%, and unstoppable, 30%) probably missed some because not a storm and wasnt really in the ring at the bolt days. But, that is pretty reliable, for what should be a "hail mary" spell

So just because pvp'ers dont like it, that means they can ruin pve? pvp is a very, cery small part of w101. pve is a huge part. If pvpers dont like it, they can move to pve and try that out for once.


As I said, its supposed to be a Hail Mary spell, and that is why its 2 pip spell. Also, i would say pvp=30%, pve=40% community=30%, that sound about right? Go into the game at midnight, count every single person in every match, including practice, and what number do you get? Then do the same in the afternoon. Those represent the more adults that have jobs, and the kids out of school, and then tell me its not a big part of the game. (note: every pvp'er had to go through pve, because how many level ones do you see in the arena?)

Survivor
Jun 09, 2009
34
Defender
Dec 23, 2009
137
stormschool99 wrote:
qwertyuiop749 wrote:
wild bolt is supposed to be a berserker spell. When you have lost all hope because your enemy and you both have low health, but you have few pips and he has many, you use wild bolt as a last minute resource. You have a 1/3 chance of killing him with a 1000 hit, but a 2/3 chance of not killing him with 100 or 10. You tried to even out the unfairness of wild bolt being an X spell b having a 1000 damage bolt be 50% accurate, but to work, the big bolt needs to have less accuracy.

Maybe it ould be like old bolt, 10% accurate for 1,000?

maybe 70% for 10 hit, 50% for 100 hit, and 10% for 1000 hit

Defender
Jan 20, 2010
108

So just because pvp'ers dont like it, that means they can ruin pve? pvp is a very, cery small part of w101. pve is a huge part. If pvpers dont like it, they can move to pve and try that out for once.


What you are not getting is that KI tested Wild Bolt after a lot of people started complaining about it, they didn't just change it due to player pressure, if they did that Judgment would have been changed too. Do you know what they found? That you could easily bypass what is supposed to be an intrinsic weakness in the spell. Once that weakness is bypassed the spell becomes too powerful, not just in PvP but over all. That is why the spell was overhauled.

Geographer
Feb 15, 2009
992
stormschool99 wrote:
I think that wildbolt spell should be for 1-3 pips, do 10, 100, or 1,000. 1,000 being 3 pips, 10 being 1 pip. And as you go up, 1,000 will be 50% accurate, and rest the traditional 70% accuracy. That way it could be fair and know i did not wast 2 pips for 10 damage. Post what you think. Any changes?
Storm gets tons of accuracy from clothes. This is not a good idea no offense.

A+ Student
Mar 02, 2010
1643
stormschool99 wrote:
I think that wildbolt spell should be for 1-3 pips, do 10, 100, or 1,000. 1,000 being 3 pips, 10 being 1 pip. And as you go up, 1,000 will be 50% accurate, and rest the traditional 70% accuracy. That way it could be fair and know i did not wast 2 pips for 10 damage. Post what you think. Any changes?


There'd be absolutely no point in the other 1-2 pips. You already know that power pips are easy to get, and Storm gets around 30% accuracy, so that'd be 80% chance of working. I think that insane bolt is already the solution for wild bolt, but if you both have low health, it's a risky move. Just like wild bolt. A risk of doing weak damage and your opponent completely annihilates you. So either way, they're both pretty good right now, but wild bolt should have 100% accracy like insane bolt.