Instead of the regular way of dueling, which is just taking turns around the circle, I thought that there should be multiple ways to duel. These could be active during a whole area or tower or just come up randomly in the next world. So these are the ones I thought of:
Random Dueling The order is totally random (Also could be called scatter dueling)
Trade-Off Dueling First person of the first team, first person of the second team, second person of the first team, second person of second team, third person of first team, third person of second team, fourth person of first team, fourth person of second team
Reverse Trade-Off Dueling Reverse of the previous type
Regular Dueling Clockwise dueling
Reverse Regular Dueling Counter clockwise dueling
One-On-One Dueling The only person you can attack is the person occupying the space opposite of the one you are in, except for AoE attacks. If there is no one in the opposite space of you or if they are defeated, then you can only attack the person one counter clockwise space of theirs.
Well that's all I have for now. Please add and comment. -Blaze ShadowHunter, Legendary Pyromancer
This is an interesting concept... I just don't get what the point of this would be, and it seems to hard to code and frustrating for the wizards involved. It's actually a fairly good idea, but it's kind of confusing me.
This is an interesting concept... I just don't get what the point of this would be, and it seems to hard to code and frustrating for the wizards involved. It's actually a fairly good idea, but it's kind of confusing me.
Sophia AshHeart Level 45 Balance
This would change it up so we wouldn't have the same thing every time we battle.
Phoenixtail wrote:
could you please elaborate on the trade-off dueling...
The two first people would go, then the two second people, then the two third people, then the two fourth, one before the other.