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Level 68 Spell Ideas

AuthorMessage
Survivor
Sep 29, 2009
35
Fire: Ring of Fire. Ring of Fire would trap all enemies and then, this big ball of fire appears and attacks enemies and does an over-time effect.

Ice: Ice Dragon. Ice Dragon would sort of be like Fire Dragon but different by doing 2,065 damage to all enemies and taunting them.

Storm: Storm Titan. Storm Titan would do 2,056 damage to your target and would look like the Storm Titan.

Myth: Myth Dragon. Myth Dragon would be like Leviathan, but it would come from the clouds and take one look at the enemy and claw them 2 times and do 1,560 damage to your target.

Life: Forest Mutant. Forest Mutant would start out in the forest, and then a forest mutant would knock down 2 trees and claw the enemy1 time and it would do 900-1,580 damage to your target.

Death: Living Dead. Living Dead would be a zombie and claw the enemy of your choice 3 times and do 2,640 damage.

Balance: Krokhotep. Krokhotep would do 3,100 damage to your choice of enemy and would look like Krokhotep.

Defender
Oct 15, 2009
133
Those seem like massive amounts of damage especially with any blades or traps behind them.

Are we going to have 9 pip level 68 spells?

Here are more spell ideas:

Death- Vorpal Skull: Description (A giant skull appears and breathes out 775 of death damage and converts half of points health as it breathes back in back to caster. However it also gives the caster half of the victims pips as well.)

Storm- Static Shield: Description (An aura-like field envelopes around the caster so its not a shield that can be taken, and it absorbs 1200 damage from any school. Drain life spells can penetrate it.)

Fire- Volcano: Description (A massive volcano erupts from the ground spewing boulders and lava. As an attack all spell it does 1000 fire damage to the opposing side. Similar to the earthquake spell it destroys all shields of the opposing side as well. The minor drawback is the massive mountain of fire also does 250 fire damage to all members of the casters side as well- so make sure your team members shield before casting it!)

Myth- Mythical Mirror: Description (The caster becomes an exact duplicate in all aspects of the opponent the spell was cast upon for 8 rounds. This includes whatever cards were loaded in their deck, stats, and gear.)

Ice- Avalanche: Description (A massive tidal wave of ice storms across the field as an attack all spell doing 850 ice damage to all. After leaves 1 dispel ice charm on each victim.)

Balance- Titans Hands: Description (Two massage hands of Balance Power appear on both sides of the victim and attack with a thunderous clap smashing the victim between them causing 1100 balance damage.)

Life- Reincarnate: Description (Places one shield/charm on a person of the casters choice including themselves that will heal the person after they have been beaten for 500 health. So if a life wizard is alone and is able to cast this it actually gives them a small second chance after being knocked down.)

Survivor
May 16, 2011
31
wikiwizard wrote:

Storm: Storm Titan. Storm Titan would do 2,056 damage to your target and would look like the Storm Titan.
.


So storm gets the exact same spell twice?

Any ways heres my level 68 life spell idea

Name?
Description: A giant dove looking like a white mother raven as how she looks in wintertusk is sitting on her eggs in a giant nest with bright sunlight shining down. The eggs hatch in to little chicks which sing music notes as most of life spells have to do with music. Then the dove chirps and green light surround you.
Effect. 1000 base heal and another 1000 healing over three rounds to everyone along with absorb and guidance to everyone.

Survivor
Aug 13, 2009
2
wikiwizard wrote:
Fire: Ring of Fire. Ring of Fire would trap all enemies and then, this big ball of fire appears and attacks enemies and does an over-time effect.

Ice: Ice Dragon. Ice Dragon would sort of be like Fire Dragon but different by doing 2,065 damage to all enemies and taunting them.

Storm: Storm Titan. Storm Titan would do 2,056 damage to your target and would look like the Storm Titan.

Myth: Myth Dragon. Myth Dragon would be like Leviathan, but it would come from the clouds and take one look at the enemy and claw them 2 times and do 1,560 damage to your target.

Life: Forest Mutant. Forest Mutant would start out in the forest, and then a forest mutant would knock down 2 trees and claw the enemy1 time and it would do 900-1,580 damage to your target.

Death: Living Dead. Living Dead would be a zombie and claw the enemy of your choice 3 times and do 2,640 damage.

Balance: Krokhotep. Krokhotep would do 3,100 damage to your choice of enemy and would look like Krokhotep.

all of that will be cool idea

Survivor
Oct 09, 2010
15
Temperest wrote:
Those seem like massive amounts of damage especially with any blades or traps behind them.

Are we going to have 9 pip level 68 spells?

Here are more spell ideas:

Death- Vorpal Skull: Description (A giant skull appears and breathes out 775 of death damage and converts half of points health as it breathes back in back to caster. However it also gives the caster half of the victims pips as well.)

Storm- Static Shield: Description (An aura-like field envelopes around the caster so its not a shield that can be taken, and it absorbs 1200 damage from any school. Drain life spells can penetrate it.)

Fire- Volcano: Description (A massive volcano erupts from the ground spewing boulders and lava. As an attack all spell it does 1000 fire damage to the opposing side. Similar to the earthquake spell it destroys all shields of the opposing side as well. The minor drawback is the massive mountain of fire also does 250 fire damage to all members of the casters side as well- so make sure your team members shield before casting it!)

Myth- Mythical Mirror: Description (The caster becomes an exact duplicate in all aspects of the opponent the spell was cast upon for 8 rounds. This includes whatever cards were loaded in their deck, stats, and gear.)

Ice- Avalanche: Description (A massive tidal wave of ice storms across the field as an attack all spell doing 850 ice damage to all. After leaves 1 dispel ice charm on each victim.)

Balance- Titans Hands: Description (Two massage hands of Balance Power appear on both sides of the victim and attack with a thunderous clap smashing the victim between them causing 1100 balance damage.)

Life- Reincarnate: Description (Places one shield/charm on a person of the casters choice including themselves that will heal the person after they have been beaten for 500 health. So if a life wizard is alone and is able to cast this it actually gives them a small second chance after being knocked down.)


KI please consider this.

Defender
Jul 10, 2009
115
Temperest wrote:
Those seem like massive amounts of damage especially with any blades or traps behind them.

Are we going to have 9 pip level 68 spells?

Here are more spell ideas:

Death- Vorpal Skull: Description (A giant skull appears and breathes out 775 of death damage and converts half of points health as it breathes back in back to caster. However it also gives the caster half of the victims pips as well.)

Storm- Static Shield: Description (An aura-like field envelopes around the caster so its not a shield that can be taken, and it absorbs 1200 damage from any school. Drain life spells can penetrate it.)

Fire- Volcano: Description (A massive volcano erupts from the ground spewing boulders and lava. As an attack all spell it does 1000 fire damage to the opposing side. Similar to the earthquake spell it destroys all shields of the opposing side as well. The minor drawback is the massive mountain of fire also does 250 fire damage to all members of the casters side as well- so make sure your team members shield before casting it!)

Myth- Mythical Mirror: Description (The caster becomes an exact duplicate in all aspects of the opponent the spell was cast upon for 8 rounds. This includes whatever cards were loaded in their deck, stats, and gear.)

Ice- Avalanche: Description (A massive tidal wave of ice storms across the field as an attack all spell doing 850 ice damage to all. After leaves 1 dispel ice charm on each victim.)

Balance- Titans Hands: Description (Two massage hands of Balance Power appear on both sides of the victim and attack with a thunderous clap smashing the victim between them causing 1100 balance damage.)

Life- Reincarnate: Description (Places one shield/charm on a person of the casters choice including themselves that will heal the person after they have been beaten for 500 health. So if a life wizard is alone and is able to cast this it actually gives them a small second chance after being knocked down.)
um....................... i dont understand the myth spell

Defender
Oct 15, 2009
133
niyadjahan wrote:
Temperest wrote:
Those seem like massive amounts of damage especially with any blades or traps behind them.

Are we going to have 9 pip level 68 spells?

Here are more spell ideas:

Death- Vorpal Skull: Description (A giant skull appears and breathes out 775 of death damage and converts half of points health as it breathes back in back to caster. However it also gives the caster half of the victims pips as well.)

Storm- Static Shield: Description (An aura-like field envelopes around the caster so its not a shield that can be taken, and it absorbs 1200 damage from any school. Drain life spells can penetrate it.)

Fire- Volcano: Description (A massive volcano erupts from the ground spewing boulders and lava. As an attack all spell it does 1000 fire damage to the opposing side. Similar to the earthquake spell it destroys all shields of the opposing side as well. The minor drawback is the massive mountain of fire also does 250 fire damage to all members of the casters side as well- so make sure your team members shield before casting it!)

Myth- Mythical Mirror: Description (The caster becomes an exact duplicate in all aspects of the opponent the spell was cast upon for 8 rounds. This includes whatever cards were loaded in their deck, stats, and gear.)

Ice- Avalanche: Description (A massive tidal wave of ice storms across the field as an attack all spell doing 850 ice damage to all. After leaves 1 dispel ice charm on each victim.)

Balance- Titans Hands: Description (Two massage hands of Balance Power appear on both sides of the victim and attack with a thunderous clap smashing the victim between them causing 1100 balance damage.)

Life- Reincarnate: Description (Places one shield/charm on a person of the casters choice including themselves that will heal the person after they have been beaten for 500 health. So if a life wizard is alone and is able to cast this it actually gives them a small second chance after being knocked down.)
um....................... i dont understand the myth spell


If you were fighting a Myth wizard and they cast this spell on you, you would be fighting a copy of yourself for eight rounds.

Even though the spell would work on anyone Reincarnate benefits the life wizard casting it upon themselves most of all because it gives them a second chance after being defeated.

Illuminator
Feb 09, 2009
1469
wikiwizard wrote:
Fire: Ring of Fire. Ring of Fire would trap all enemies and then, this big ball of fire appears and attacks enemies and does an over-time effect.


The animation for this is really vague and can't really be done. It has to be on the field of the battle circle. What's the damage?

Ice: Ice Dragon. Ice Dragon would sort of be like Fire Dragon but different by doing 2,065 damage to all enemies and taunting them.

How is it gonna be different from Fire Dragon? I thought Dragons in general were Fire beings just like Giants are Ice beings and Tritons are Storm beings. The attack is way too strong, and I think a lot of Thaumaturges are sick and tired of the Taunt effect.

Storm: Storm Titan. Storm Titan would do 2,056 damage to your target and would look like the Storm Titan.

Exactly how is this gonna look different from Storm Lord? I don't want an attack that looks like another attack in my deck. What if I get them confused? This is just...

Myth: Myth Dragon. Myth Dragon would be like Leviathan, but it would come from the clouds and take one look at the enemy and claw them 2 times and do 1,560 damage to your target.

Another dragon? Really? None of this makes any kind of sense.

Life: Forest Mutant. Forest Mutant would start out in the forest, and then a forest mutant would knock down 2 trees and claw the enemy1 time and it would do 900-1,580 damage to your target.

This is almost exactly like Forest Lord.

Death: Living Dead. Living Dead would be a zombie and claw the enemy of your choice 3 times and do 2,640 damage.

There's already a zombie-like attack in the game.

Balance: Krokhotep. Krokhotep would do 3,100 damage to your choice of enemy and would look like Krokhotep.

The monster isn't terrible, and that's the only good thing I can say about this.

Final Thoughts: You need to get yourself some creativity. All these attacks are copies of things that already exist in the game. You need to play the game a lot more because you have no concept of rank. All of these spells are too strong to even be considered Lvl. 78 spells. These spells are just unacceptable on every level.

Survivor
Jul 30, 2009
6
Temperest wrote:
Those seem like massive amounts of damage especially with any blades or traps behind them.

Are we going to have 9 pip level 68 spells?

Here are more spell ideas:

Death- Vorpal Skull: Description (A giant skull appears and breathes out 775 of death damage and converts half of points health as it breathes back in back to caster. However it also gives the caster half of the victims pips as well.)

Storm- Static Shield: Description (An aura-like field envelopes around the caster so its not a shield that can be taken, and it absorbs 1200 damage from any school. Drain life spells can penetrate it.)

Fire- Volcano: Description (A massive volcano erupts from the ground spewing boulders and lava. As an attack all spell it does 1000 fire damage to the opposing side. Similar to the earthquake spell it destroys all shields of the opposing side as well. The minor drawback is the massive mountain of fire also does 250 fire damage to all members of the casters side as well- so make sure your team members shield before casting it!)

Myth- Mythical Mirror: Description (The caster becomes an exact duplicate in all aspects of the opponent the spell was cast upon for 8 rounds. This includes whatever cards were loaded in their deck, stats, and gear.)

Ice- Avalanche: Description (A massive tidal wave of ice storms across the field as an attack all spell doing 850 ice damage to all. After leaves 1 dispel ice charm on each victim.)

Balance- Titans Hands: Description (Two massage hands of Balance Power appear on both sides of the victim and attack with a thunderous clap smashing the victim between them causing 1100 balance damage.)

Life- Reincarnate: Description (Places one shield/charm on a person of the casters choice including themselves that will heal the person after they have been beaten for 500 health. So if a life wizard is alone and is able to cast this it actually gives them a small second chance after being knocked down.)

Good ideas but you have to look at the other spells. They all based of of mythology right? So here are some more fitting spells.

Fire- Cherufe. Does 705-760 fire damage to all enemies.
( A volcano bursts out of the ground and explodes and the Cherufe forms from the magma and rock. It lights a large boulder on fire and throws it at the enemies.)

Ice- Yeti. Does 920- 990 ice damage and stun for three rounds.
( a big mountain slowly rises and then you here a shaking. The yeti bursts from the mountain with an icy explosion. He lets out a mighty roar. He picks up a giant ball of ice and throws it at the target.)

Storm- Sirens. 1140-1220 storm damage and target helps you for three rounds.
( you here a beautiful song voice in the distance. As it gets louder a small rock appears with beautiful woman on it. They sing a beautiful song but then screech a terrible scream. Their eyes glow purple and they all stand up. They then all screech at the enemy in unison. Then they sing the beautiful song and the enemy helps you for three rounds)

Balance- Sphinx 1000-1110 balance damage and plus 25% to next spell to all friends.
( a sand tornado whips through the arena and then pyramids pop out of the ground. Finally a stone sphinx rises from the ground. You hear a growl then the statue of the sphinx explodes into life. The sphinx then charges at the enemy and claws it. Then lets out a mighty roar and everyone recieves balance blades)

Life- Pan 990-1050 life damage to and plus 50% to next healing spell to all friends.
( a beautiful meadow is quiet with a warm breeze blowing through it. Then the warm breeze gets warmer and louder and becomes blinding. Then when the wind dies down pan is in its place. He looks at the enemy and lets out a mighty screech (panic). Then he smiles at you and your friends and gives you a green aura which gives you a guiding light.)

Myth- Nemean Lion 1070 myth damage and absorb 800 damage.

( a lion sleeps in a furry mound when it starts shining gold. It growls then bursts to life. It lets out a mighty roar and bites the target. It then purrs and gives you a golden shield to absorb 800 damage.)

Death- Valykrie 780- 850 death damage to all enemies and leave plus 70% to next death spell on all enemies.

( a woman in full battle armor walks from beneath the earth in a large fissure. She looks at enemies and lets out a horrible battle cry. She then stabs the enemies with her sword and yells again for the traps on them.)

And instead of pets for the quest... you would get a permenant mount!

Fire- Phoenix mount (ouch)

Ice- White horse mount

Storm- Storm Shark mount

Balance- Hydra mount

Life- Centaur mount :D

Myth- Golden Lion mount

Death- Bone dragon mount (couldnt think of anything)


Defender
Oct 15, 2009
133
Its because there is so many creature spells already that i thought of some of these. Especially the mythical mirror spell. That would really make things interesting in pvp.

The balance spell may not be that unique that was a hard one to think of. Perhaps similiar to vorpal skull it destroys pips instead of stealing them.

Defender
Feb 25, 2011
116
wikiwizard wrote:
Fire: Ring of Fire. Ring of Fire would trap all enemies and then, this big ball of fire appears and attacks enemies and does an over-time effect.


I don't understand this one and you didn't put down the damage.

Ice: Ice Dragon. Ice Dragon would sort of be like Fire Dragon but different by doing 2,065 damage to all enemies and taunting them.

NOOOO. Just. No. Dragons are fire. End of story.

Storm: Storm Titan. Storm Titan would do 2,056 damage to your target and would look like the Storm Titan.

Soubnds just like storm lord, LOL.

Myth: Myth Dragon. Myth Dragon would be like Leviathan, but it would come from the clouds and take one look at the enemy and claw them 2 times and do 1,560 damage to your target.

Same as ice. Dragons are FIRE.

Life: Forest Mutant. Forest Mutant would start out in the forest, and then a forest mutant would knock down 2 trees and claw the enemy1 time and it would do 900-1,580 damage to your target.

Sounds like Forest Lord.

Death: Living Dead. Living Dead would be a zombie and claw the enemy of your choice 3 times and do 2,640 damage.

We already have ghoul, isn't that enough like zombie?

Balance: Krokhotep. Krokhotep would do 3,100 damage to your choice of enemy and would look like Krokhotep.

But there's already a krokotillian spell. -_-

These are all copies of spells currently in the game. Just, no...

Sophia AshHeart
Level 45 Balance

Survivor
May 25, 2010
24
Here's my Ideas for level 68 spells :3 :

Balance: Equality Description: There's a balance triple beam balance (Like the balance symbol), where one regular pip is on one side and a power pip is on on the other side and the power pip is heavier. Then, damage comes to the monster, doing lets say 700-900 damage to all enemies. After it hits all the monsters, the triple-beam-balance (The one in the balance symbol) with the pips on it both sides become equal and then the machine disappears with the pips.

Fire: Ring of Fire Description: There are 4 torches, in each side of the circle, and then all of the fire connect and then a huge ring of fire appears, connecting with all the torches. In the middle, is all fiery and the fire is huge. The fire ring then starts floating up, and hit every monster while it's twirling. It does about 800-1015 and then it does damage over time of 150+700 or something. In the end, All the torches fire disappear and so do the torches and the fire turns into ashes.

Death: Werewolf: 700 damage half convert to health.
Description: The battlefield turns all night time, and then a full moon with stars come up. The full moon shakes, and then a werewolf comes. All furry with big sharp teeth. When it attacks, it charges to the monster and hits with the fangs. Then, it turns back and it heals the wizard with it's breath. To end it, the full moon starts to disappear, and so does the werewolf and it howls.

That's all I got right now :3

Defender
Apr 24, 2011
172
my level 68 spells idea is,

fire: lava elemental, which does 890 - 1000
ice: yeti, which does 730 - 870
storm: poseidon, which does 950 - 1070amage
life: earth oni, (looks like jade oni except with dark green and brown)which gives 900 health to everyone
myth: zeus, which does 750 - 850 damage
balance: rattle snake( looks like thunder snake, except it's brown) which does 700 - 820 damage
death: shadow weaver, which does 875 damage and converts half for health
sorry if some of these ideas aren't very good, it's not easy thinking of these ideas.

john firemancer level 56 grandmaster pyromancer
valkoor deathmancer level 8 apprentice necromancer