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Ideas For Level 68 Spells

AuthorMessage
Survivor
May 25, 2009
6
Hey Wizard101 Community! I was just wondering if you would share your ideas on some Level 68 spells!
Here are mine!

Fire: Solar Flare 975-1050 Damage to all eneimes

Ice: Ice Bear 750-850 Damage + Stun for three rounds

Storm: Twister 1200 Damage to all eneimies + Stun

Life: Tree of Fate 650 Damge to all enemies or 850 heal to all friends + Absorb 550

Myth: Ares 875 Damage to all enemies + remove all shields and blades

Death: Zombie 800 Damage to all enemies + drain half

Balance: Mummy 175 Damage per pip to all enemies

Tell me what you think and remember to submit your own ideas! :D


Explorer
Dec 21, 2008
95
Flare123456789 wrote:
Hey Wizard101 Community! I was just wondering if you would share your ideas on some Level 68 spells!
Here are mine!

Fire: Solar Flare 975-1050 Damage to all eneimes

Ice: Ice Bear 750-850 Damage + Stun for three rounds

Storm: Twister 1200 Damage to all eneimies + Stun

Life: Tree of Fate 650 Damge to all enemies or 850 heal to all friends + Absorb 550

Myth: Ares 875 Damage to all enemies + remove all shields and blades

Death: Zombie 800 Damage to all enemies + drain half

Balance: Mummy 175 Damage per pip to all enemies

Tell me what you think and remember to submit your own ideas! :D

Make the storm spell and fire spell a little stronger

Survivor
Oct 21, 2009
4
Fire should have a different spell like my last post on the fire cat digivolve the
fire cataclysm. Solar flare is a good idea though.

Illuminator
Feb 09, 2009
1469
Flare123456789 wrote:
Fire: Solar Flare 975-1050 Damage to all eneimes


Since the last two Balance attacks have had something to do with the Sun (yes, I know Power Nova isn't supposed to be the Sun, but the Sun is a star and Power Nova attacks by summoning a star and imploding it) Solar Flare seems pretty strange to put in Fire. Also, it's a bit too powerful.

Ice: Ice Bear 750-850 Damage + Stun for three rounds

Ice Bear? Eh...I don't think so. The damage is good, but by the time you get this spell the effect is pretty useless.

Storm: Twister 1200 Damage to all eneimies + Stun

I like this idea, but it seems like it might come off as Sandstorm and the stun effect is useless.

Life: Tree of Fate 650 Damge to all enemies or 850 heal to all friends + Absorb 550

This is just an updated version Rebirth. It's a nice idea, but it might be too powerful for Wizard101 at this point in time.

Myth: Ares 875 Damage to all enemies + remove all shields and blades

Please excuse my ignorance. Ares isn't the god of fire; Hephaestus is. Anyway, Myth is still a very hard school to think of attacks for because of things like that: people associate Ares with fire and might be confused with why it's a Myth spell. Plus the fact that it's so specific doesn't really work well. As I said before, it also seems like an updated version of Earthquake.

Death: Zombie 800 Damage to all enemies + drain half

There's already a spell called Ghoul. I can't really see Zombie looking any different. The attack is good, but unoriginal.

Balance: Mummy 175 Damage per pip to all enemies

As a Sorcerer, I'm completely against this spell. It would just turn the never-ending "Judgment is too strong!" argument into "Judgment and Mummy are too strong!"

Final Thoughts: Do more research because most of these attack ideas are very unoriginal and may be misconstrued as existing attacks. I'd say scrap these ideas.

Survivor
Dec 15, 2010
16
AkihiroHattori5 wrote:
Flare123456789 wrote:
Fire: Solar Flare 975-1050 Damage to all eneimes


Since the last two Balance attacks have had something to do with the Sun (yes, I know Power Nova isn't supposed to be the Sun, but the Sun is a star and Power Nova attacks by summoning a star and imploding it) Solar Flare seems pretty strange to put in Fire. Also, it's a bit too powerful.

Ice: Ice Bear 750-850 Damage + Stun for three rounds

Ice Bear? Eh...I don't think so. The damage is good, but by the time you get this spell the effect is pretty useless.

Storm: Twister 1200 Damage to all eneimies + Stun

I like this idea, but it seems like it might come off as Sandstorm and the stun effect is useless.

Life: Tree of Fate 650 Damge to all enemies or 850 heal to all friends + Absorb 550

This is just an updated version Rebirth. It's a nice idea, but it might be too powerful for Wizard101 at this point in time.

Myth: Ares 875 Damage to all enemies + remove all shields and blades

Myth is a very hard school to think of attacks for because of things like this: Ares is the god of fire, so why is this a Myth spell? It doesn't really work out, plus it just seems like an updated version of Earthquake.

Death: Zombie 800 Damage to all enemies + drain half

There's already a spell called Ghoul. I can't really see Zombie looking any different. The attack is good, but unoriginal.

Balance: Mummy 175 Damage per pip to all enemies

As a Sorcerer, I'm completely against this spell. It would just turn the never-ending "Judgment is too strong!" argument into "Judgment and Mummy are too strong!"

Final Thoughts: Do more research because most of these attack ideas are very unoriginal and may be misconstrued as existing attacks. I'd say scrap these ideas.


dude... Ares is the god of war...