Since the last two Balance attacks have had something to do with the Sun (yes, I know Power Nova isn't supposed to be the Sun, but the Sun is a star and Power Nova attacks by summoning a star and imploding it) Solar Flare seems pretty strange to put in Fire. Also, it's a bit too powerful.
Ice: Ice Bear 750-850 Damage + Stun for three rounds
Ice Bear? Eh...I don't think so. The damage is good, but by the time you get this spell the effect is pretty useless.
Storm: Twister 1200 Damage to all eneimies + Stun
I like this idea, but it seems like it might come off as Sandstorm and the stun effect is useless.
Life: Tree of Fate 650 Damge to all enemies or 850 heal to all friends + Absorb 550
This is just an updated version Rebirth. It's a nice idea, but it might be too powerful for Wizard101 at this point in time.
Myth: Ares 875 Damage to all enemies + remove all shields and blades
Please excuse my ignorance. Ares isn't the god of fire; Hephaestus is. Anyway, Myth is still a very hard school to think of attacks for because of things like that: people associate Ares with fire and might be confused with why it's a Myth spell. Plus the fact that it's so specific doesn't really work well. As I said before, it also seems like an updated version of Earthquake.
Death: Zombie 800 Damage to all enemies + drain half
There's already a spell called Ghoul. I can't really see Zombie looking any different. The attack is good, but unoriginal.
Balance: Mummy 175 Damage per pip to all enemies
As a Sorcerer, I'm completely against this spell. It would just turn the never-ending "Judgment is too strong!" argument into "Judgment and Mummy are too strong!"
Final Thoughts: Do more research because most of these attack ideas are very unoriginal and may be misconstrued as existing attacks. I'd say scrap these ideas.
Since the last two Balance attacks have had something to do with the Sun (yes, I know Power Nova isn't supposed to be the Sun, but the Sun is a star and Power Nova attacks by summoning a star and imploding it) Solar Flare seems pretty strange to put in Fire. Also, it's a bit too powerful.
Ice: Ice Bear 750-850 Damage + Stun for three rounds
Ice Bear? Eh...I don't think so. The damage is good, but by the time you get this spell the effect is pretty useless.
Storm: Twister 1200 Damage to all eneimies + Stun
I like this idea, but it seems like it might come off as Sandstorm and the stun effect is useless.
Life: Tree of Fate 650 Damge to all enemies or 850 heal to all friends + Absorb 550
This is just an updated version Rebirth. It's a nice idea, but it might be too powerful for Wizard101 at this point in time.
Myth: Ares 875 Damage to all enemies + remove all shields and blades
Myth is a very hard school to think of attacks for because of things like this: Ares is the god of fire, so why is this a Myth spell? It doesn't really work out, plus it just seems like an updated version of Earthquake.
Death: Zombie 800 Damage to all enemies + drain half
There's already a spell called Ghoul. I can't really see Zombie looking any different. The attack is good, but unoriginal.
Balance: Mummy 175 Damage per pip to all enemies
As a Sorcerer, I'm completely against this spell. It would just turn the never-ending "Judgment is too strong!" argument into "Judgment and Mummy are too strong!"
Final Thoughts: Do more research because most of these attack ideas are very unoriginal and may be misconstrued as existing attacks. I'd say scrap these ideas.